I've had heartburn with the crippling implementation of the waste concept from the get-go.
I can live with the idea that corruption might reduce the flow of coin to the central coffers to almost nothing. I can live with the idea that distant provinces might not be as effective in managing resources (stone, wood and the like) and may take longer to build local infrastructure. But, cripes, man! 90-95% wastage? Even in Somaila and Afghanistan, some things are built here and there. It's not like everyone's just huddling together under the stars, waiting decades for a simple temple to be built!
I'd hoped that corruption and waste would have been treated differently, but it seems as though they suffer the same rates of severity depending on level of play and distance. At least the patch makes the game a bit more playable, but it still makes effective use of the FP extremely difficult. I've found it practical only if (a) I have a GL or (b) I'm adding it to the fringe of my "productive empire" to further expand in that direction.
I can live with the idea that corruption might reduce the flow of coin to the central coffers to almost nothing. I can live with the idea that distant provinces might not be as effective in managing resources (stone, wood and the like) and may take longer to build local infrastructure. But, cripes, man! 90-95% wastage? Even in Somaila and Afghanistan, some things are built here and there. It's not like everyone's just huddling together under the stars, waiting decades for a simple temple to be built!
I'd hoped that corruption and waste would have been treated differently, but it seems as though they suffer the same rates of severity depending on level of play and distance. At least the patch makes the game a bit more playable, but it still makes effective use of the FP extremely difficult. I've found it practical only if (a) I have a GL or (b) I'm adding it to the fringe of my "productive empire" to further expand in that direction.
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