I'm in the modern era and upon scanning round many of the other similarly powered AI's cities i notice a worrying trend...
BAsically all of their big cities are starving and filled with entertainers... the AI obviously doesn't recognise the problems that drafting and sacrificing population to hurry production does to their cities.
In one AI city, size of 28, only 8 were working the land, approximately 7 were unhappy and the rest were entertainers.. their food shortage was 8 a turn!!
In 1.16f the unhappy citizen was the one sacrificed so the AI didn't suffer so badly, however, the AI hasn't been adjusted to compensate for the much tougher penalties associated with hurry production and drafting. With the 40 turn penalties for these actions the AI cities crumble to the ground in no time at all...
NO wonder my enemies, the Zulu, only have a collection of 10+ size 1 population cities in the modern era....
In 1.17f the AI is a member of the Crack Suicide squad
Right now, to help this confused AI, i have the turn penalties severely reduced, however, to really solve this the AI needs to be tweaked to cope with the change in population sacrificing since 1.16f!
Regards
BAsically all of their big cities are starving and filled with entertainers... the AI obviously doesn't recognise the problems that drafting and sacrificing population to hurry production does to their cities.
In one AI city, size of 28, only 8 were working the land, approximately 7 were unhappy and the rest were entertainers.. their food shortage was 8 a turn!!
In 1.16f the unhappy citizen was the one sacrificed so the AI didn't suffer so badly, however, the AI hasn't been adjusted to compensate for the much tougher penalties associated with hurry production and drafting. With the 40 turn penalties for these actions the AI cities crumble to the ground in no time at all...
NO wonder my enemies, the Zulu, only have a collection of 10+ size 1 population cities in the modern era....
In 1.17f the AI is a member of the Crack Suicide squad

Right now, to help this confused AI, i have the turn penalties severely reduced, however, to really solve this the AI needs to be tweaked to cope with the change in population sacrificing since 1.16f!
Regards

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