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Do you give a crap about pollution?

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  • #16
    The pollution really annoys me. I rarely build factories because of it and the fact there is really no good way to counter it completely and as has been mentioned before the worker AI and the governor AI need to have their hands held to effectively clean it. If it happened, but my automated workers could be relied on to take care of it (with absolute highest priority unless I say other wise) and the governor could be relied on to put the population back to work, it would be such an issue. Just a turn or two of low production and a slight risk of global warming.
    As it now stands, it just isn't fun, I know pollution isn't fun IRL, but this is a game and I play it for fun! The stacked movement helps a little, but not much.
    Also there's too much of a tech gap between hospitals and mass transit. If you build hospitals before mass transit pollution can be a real pain.
    While I'm at it, that global warming sun indicator is next to useless. When I remember to even look at it, I can't tell if it's brighter than before. How about a thermometer indicator instead?

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    • #17
      Originally posted by Wjousts
      While I'm at it, that global warming sun indicator is next to useless. When I remember to even look at it, I can't tell if it's brighter than before. How about a thermometer indicator instead?
      I don't think it gets brighter. It just warns you that there is global warming. It's not like in Civ for SNES that will turn beet red and then somthing massive will happen (like five or more tiles turning desert).
      I drink to one other, and may that other be he, to drink to another, and may that other be me!

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      • #18
        I think pollution comes too early, comparing with rl. Not a big deal, just an observation.

        Without automating workers, it is a huge hassle to clean up. But with automated workers, its no big deal.

        With workers in general, I think it really pays (you, not your civ) to just accept the loss of optimality and have less tedious work.
        Good = Love, Love = Good
        Evil = Hate, Hate = Evil

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        • #19
          I don't like pollution. First reason is "optical". The railroad sleaze already looks messy, and it looks still worse with polluted tiles. Second reason is economical. If I want to build a tank in a city in 2 turns, and the city makes a net gain of 50 shields, a polluted tile can cause a big waste of shields. But I don't care, if pollution starves my cities, because the overpopulation is the main reason of the pollution. I try to avoid pollution by not building hospitals till late industrial era, but this means a loss of production.

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          • #20
            It doesn't impact my game because I've reduced the time for cleanup to 6 (don't ask me why six, I don't know why). This means that with shift-p (I think) pollution gets cleaned up without all that needless mucking about in hyperspace ... I mean without micromanagement driving me round the bend.

            Robert
            A strategy guide? Yeah, it's what used to be called the manual.

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