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  • Longer Civ

    would people pbject to civ being MUCH longer? ie, 1000turns MINIMUM.

    the first yrs of the game being bi-yearly (1 turn = 2yrs) around 1500 1turn = 1yr, and late 19thC 1month = 1turn.

    this would then allow for more units in each era, a much slower progression of the game and giving every unit a point to it. i mean, there was more then one kind of tank, so if the game was lengthened you could go through more of the phases of the tank ie, 1stWW tank, 2nd WW2 modern armour (just an example).

    also, the maps should be MASSIVE, so big that Huge in Civ3 would be tiny in Civ2. This way room for more cities, plus there will more likely be undiscovered continets to colonize. and with an increased game length, colonization of the new world would be a true era.

    so, MANY more turns, more units, more techs, bigger maps. I personaly think this would add alot to the game, now the way it is (and ha been in civs before) you sometimes just pass an age, like you never build knights cos you have discovered cavalry 2 turns later.

    and, it may seem like alot of turns, but think how many games of civ you play, and then htink if it had just been one BIG game....
    eimi men anthropos pollon logon, mikras de sophias

  • #2
    A good idea i suppose, but wouldn't it take about a decade to finish each game? Think how long the AI turns would take...

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    • #3
      No matter how large they make the maps, they will always feel too small.

      I also yearn for a much longer game, well, so do most people as long as the ride stays fun. But until I have that control over the editor I'm not gonna debate it.
      MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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      • #4
        Well, I could certainly go for that. It seems like the middle game goes too fast. It would be nice to have a longer period in the classical through medieval into early industrial period. It all just seems to go too quickly at that point I think.
        Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889).

        I truly believe that America is the world's second chance. I only hope we get a third...

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        • #5
          it would also eliminate the problem where, by the time you have built and loaded a decent atack force onto a ship, it is obsolete.
          eimi men anthropos pollon logon, mikras de sophias

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          • #6
            I've never had that problem before. On deity level my swordsmen/immortals/war chariots will often be useful to take out 2 civs, and viable as attack units right through the ancient era and up to halfway through the middle ages (where the chariots get upgraded, and the swordsmen/immortals are replaced).

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            • #7
              I like the idea. But I would also want the number of unit types and improvements too increase expotentially to the number of turns increased. This would allow a deepened game.
              "Giving money and power to government is like giving whiskey and car keys to teenage boys."
              --P.J. O'Rourke

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              • #8
                that was the whole point really sean. So that each era would have LOADS of units, so many you dont know what to pick.
                For example, navy. Civ games have seriously mistreated naval units, there has not only been 4 modern ones, and 4 industrial ones, and 2 ancient ones that have to make do in medievil times.

                If the game was lengthened as above, you could have imense fleets for each period (the frigate was the flagship of its time, so could be the equivilent of a battleship, so why are they so east to build?), you could have wooden carriers (as used in WW2) until upgrades etc. More aircraft. and so on...
                eimi men anthropos pollon logon, mikras de sophias

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                • #9
                  I could go for longer games with more units and such. Good idea.
                  One's conscience cannot take second place to one's mortgage.

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                  • #10
                    It's a good idea, but it could lead to a lot of break-ups and divorces.
                    Sorry....nothing to say!

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                    • #11
                      A.I. not up to it

                      The more units and more choices, the more strain on any A.I., or if an A.I. good enough was made, huge demands on Computing power. This would make such a game feasible or acceptable to a very small number of people, and thus be economically unfeasible. I think there are many projects by gamers going on to try to create better civ-type games, and since they are doing it out of 'love', if they finish, we can expect some good things, but I don't see this dream becoming true from a large gaming company.
                      If you don't like reality, change it! me
                      "Oh no! I am bested!" Drake
                      "it is dangerous to be right when the government is wrong" Voltaire
                      "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                      • #12
                        Originally posted by ACooper
                        It's a good idea, but it could lead to a lot of break-ups and divorces.


                        I wouldn't mind it, although it would be kinda tedious to play your first game on chieftan level, then realize that you're too far ahead and its too easy... then you move up to warlord, and you've played 554 hours when you realize that's too easy, etc. you get the idea. It would take forever to get to the modern age.
                        "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

                        Eschewing silly games since December 4, 2005

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                        • #13
                          AM, great idea, I'd certainly buy it. It reminds me of the monster board wargames of the 70s.

                          Btw, check out the site of The Australian Design Group, or adg. Try a search. Look under the computer game section for World In Flames. There is both a board game and computer game. The comp game has the largest map ever, period.
                          Long time member @ Apolyton
                          Civilization player since the dawn of time

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                          • #14
                            Good Idea.
                            My Words Are Backed With Bad Attitude And VETERAN KNIGHTS!

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                            • #15
                              Longer Civ is good! Great idea.

                              I like to play massive games with all the civs, giant maps and if the games could last longer, stretch for thousands of turns that would be awesome!

                              I like the epic feel of the game. The bigger and longer it is the more epic it gets IMHO.
                              Administrator - ghostrecon.net

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