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  • I unloaded units from my army!

    No joke. I finally got an army (thank you huts!, still no leader). I saved it untill mondern age and filled it with mech infantry. I attacked the english (I was russia) and I detroyed all their cities on my turf. However, they still had cities overseas and I sent a transport with my one Army with Mechs, as well as an additional three mechs. I destroyed both cities and brought the transport back to a nearby city of mine.

    I sent the transport into the city and press the unload button. All the units poped up. I wanted the three mechs to defend my only captured English city of Londen by using the stack command. The three mechs went, but then there were three mechs from the army, that seemed to HAVE LEFT the army, and are now independent!

    A bug? An overlooked piece of code?

    I drink to one other, and may that other be he, to drink to another, and may that other be me!

  • #2
    Great.
    so, if you load army unto a transport, and then unload it, units will be able to separate from the army?
    ==========================
    www.forgiftable.com/

    Artistic and hand-made ceramics found only at www.forgiftable.com.

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    • #3
      From other posts I have read on this subject, it seems that if you 'j' the Army or a unit type that is in the Army from that tile, they and the Army will separate. It's a 1.17 'bug' (that is, not intended feature).

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      • #4
        Originally posted by Dida
        Great.
        so, if you load army unto a transport, and then unload it, units will be able to separate from the army?
        Remember to put in the city first.



        Originally posted by Jaybe
        From other posts I have read on this subject, it seems that if you 'j' the Army or a unit type that is in the Army from that tile, they and the Army will separate. It's a 1.17 'bug' (that is, not intended feature).

        It may be, I might want to test it, I posted this before I could test for that. I'll give it a shot (after I make my rounds on these forums )
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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        • #5
          This bug actually makes the game more interesting.
          ==========================
          www.forgiftable.com/

          Artistic and hand-made ceramics found only at www.forgiftable.com.

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          • #6
            After further "debugging". I have concluded that in order for this to work, follow these steps.

            1: Make an Army.
            2: Place a unit that in not in the army on the same tile.
            3: Press J to move the stack of that unit elsewere
            4: Units of that type in army will MOVE outside the army by one step, regardless of terrian/road/Rail. Those units which exit should still be able to be given move orders.

            What you need to know:
            1: The army DOES NOT need to be all of the same type for this to work. If you had an Army of two Mech Infanry and one Modern Armor, and you stacked moved the Mechs, the Modern Armor will remain in the army.

            2: You don't need to put them in the transport as what happened to me.

            3: The Army unit still works, so you can upgrade those units and put them back.
            I drink to one other, and may that other be he, to drink to another, and may that other be me!

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            • #7
              This is great.
              ==========================
              www.forgiftable.com/

              Artistic and hand-made ceramics found only at www.forgiftable.com.

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              • #8
                I did a post on this army bug a few days ago. You can read the post at http://apolyton.net/forums/showthrea...threadid=42957

                Just a warning about this army bug, it is not perfect. For example, the army I did it to first (by accident) lost all the men supposedly there. But it would not allow for more units to be loaded. Then if I moved the army into enemy terrain or terrain with no road/railroad all units would slide from anywhere on the screen to the army, in the shortest direct straight line. And for some reason units would not be visibly in the army but they were there. It could not attack, because the army would not move close enough. I could only move on about 10 different squares, and even if I told it to go somewhere else it just would not go there.

                The units that came out of the army were messed up. In the link above you will see such a unit, it has the health as if it was in an army. I tried attacking and it crashed civ3.

                My advice is to save before you attempt to do this, if it fails you will have to disband it.

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                • #9
                  I thought the new patch prevented armies from huts.

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                  • #10
                    Depends on which version of the 1.17 patch you ended up with. If you were (un)lucky, you had the (mis)fortune of being one of the downloaders to get stuck with having to download an editor separately -- which means you also got the (right)wrong version of 1.17.

                    The (corrected)new verson of 1.17 does not allow armies from huts. However, I believe Gramphos has already determined that this is merely a 'barbarian chiefdom' setting.

                    That is, if I understand Gramphos correctly, with the (correct)new 1.17 you can re-create this (feature)bug by flagging 'army' in the 'barbarian chiefdom' settings.

                    I like the (feature)bug, so have not (returned)updated my (recently acquired) out of date patch.

                    In case you haven't noticed. Some bugs, I consider to be 'features'. Some features, I consider to be bugs. And some (features) bugs like army unloading, I'm thankful somebody found. Now I don't mind wasting my 2 empty armies on knights.
                    sum dum guy

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                    • #11
                      Sorry I am Jeff, I was just thrilled at the idea of an unloading army. Next time I make a thread (which is once in a blue moon, and this week's moon glows blue), I'll read all the threads.

                      Originally posted by muppet
                      Depends on which version of the 1.17 patch you ended up with. If you were (un)lucky, you had the (mis)fortune of being one of the downloaders to get stuck with having to download an editor separately -- which means you also got the (right)wrong version of 1.17.
                      I was the (un)lucky one. But still, I only had the game since December, and only got two leaders, both of which DIED at the hands of my mortal enemies. I'm sure this bug could still "work" with an army that was created from a leader.

                      PS: When download a future patch, I'm going to recheck that army hut deal, I think it's cool.
                      I drink to one other, and may that other be he, to drink to another, and may that other be me!

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                      • #12
                        i attacked with 2 armies of mod armor and sent them to some nearby barracks to rest. the city also had more mod armor so i hit "j" and saw my units from the armies step out at 100% hp with all there movement left. the armies were wounded (9/17). stayed in the city. i was able to reload the 100% armor back into the armies but they remained wounded. i

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                        • #13
                          BE careful with this though, It caused my game to Crash
                          Up The Millers

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                          • #14
                            playing with 2/14 1.17 patch did the j unload trick just tonight.

                            -j'd from activated same unit as in army, stacked with army, not army, and units in army left army, not in a city either.

                            couple of "funny" events afterward:

                            -don't know if its coincidence but when I went to disband (they were bowman and I have cav and riflemen now - needed a factory more) the former contents of the army got a windows "illeagal program operation shut down" was able to get back to same point and tried again this time no crash, game proceeded normally.

                            -successfully loaded 3 cav units into old army and its now acting mounted - but with no hit point display now (ISTR someone may have posted about this elsewhere).

                            going to look for wierdness when new army makes its first attack.

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                            • #15
                              yeah... works great! Thanks for the heads up!
                              ------------------------------------
                              Cheers
                              Exeter.
                              -------------------------------------

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