This has been touched on here and there in many threads but I thought it profitable to have one thread to discuss the quirks of diplomacy and what could be improved on it.
From previous threads its obvious that people want even more options in the diplomacy, it's style being well designed by FIRAXIS for just that. Things that have been mention are selling units (but FIRAXIS said that unbalanced the game so it was dropped), and influencing international politics like in SMAC. (getting someone to stop fighting someone else as a favour or in exchange for cash, whatever.)
I also think that the UN should play a more prominent role in civ3, more akin to that of SMAC. When the UN is built, shouldn't options like global trade tariffs, standardisation of prices and embargoes come into account as an affront to raxing cities and pop rushing?
In fact, if the UN would allow everyone to be seen on one page on the foreign advisor screen, THAT wouold be cool. It would be even cooler that once the UN is built a civ has to build a small wonder to join and reap the benefits of membership, which would be lower trading prices amongst memebers and international pressure to make war/peace with another civ.
From previous threads its obvious that people want even more options in the diplomacy, it's style being well designed by FIRAXIS for just that. Things that have been mention are selling units (but FIRAXIS said that unbalanced the game so it was dropped), and influencing international politics like in SMAC. (getting someone to stop fighting someone else as a favour or in exchange for cash, whatever.)
I also think that the UN should play a more prominent role in civ3, more akin to that of SMAC. When the UN is built, shouldn't options like global trade tariffs, standardisation of prices and embargoes come into account as an affront to raxing cities and pop rushing?
In fact, if the UN would allow everyone to be seen on one page on the foreign advisor screen, THAT wouold be cool. It would be even cooler that once the UN is built a civ has to build a small wonder to join and reap the benefits of membership, which would be lower trading prices amongst memebers and international pressure to make war/peace with another civ.
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