There is a lack of consistency with starting positions in CIV3, with many of the starting positions being unviable. Capital cities in jungles, in deserts or on hills in chunky mountain ranges are too common.
I would like a simple check to be performed on all starting positions to test their viability. As an example, I would consider a city site to be unviable for a capital if it is not possible to gather 12 food and 6 production simultaneously from the best 6 improved tiles under Despotism with the resources in that city's radius. The only terrain improvements that should be needed are irrigation and mining.
As an example, grasslands are always viable, but plains are only viable if there's a river or lake in the city radius or several food-generating bonus resources.
Another check that should be performed is the availability of a few good city sites nearby.
These are not high standards. A city site next to a vast mountain range with only 6 grasslands squares is good enough to generate the settlers needed to found cities in more desirable positions. The trouble is, many of the city sites aren't even as viable as that.
If I was a leader of a band of nomads in 4000 BC, if I led them into the middle of a vast desert and told them "This is the best spot to build a city", they would stone me to death. CIV3 should reflect this more with consistently viable starting positions.
I would like a simple check to be performed on all starting positions to test their viability. As an example, I would consider a city site to be unviable for a capital if it is not possible to gather 12 food and 6 production simultaneously from the best 6 improved tiles under Despotism with the resources in that city's radius. The only terrain improvements that should be needed are irrigation and mining.
As an example, grasslands are always viable, but plains are only viable if there's a river or lake in the city radius or several food-generating bonus resources.
Another check that should be performed is the availability of a few good city sites nearby.
These are not high standards. A city site next to a vast mountain range with only 6 grasslands squares is good enough to generate the settlers needed to found cities in more desirable positions. The trouble is, many of the city sites aren't even as viable as that.
If I was a leader of a band of nomads in 4000 BC, if I led them into the middle of a vast desert and told them "This is the best spot to build a city", they would stone me to death. CIV3 should reflect this more with consistently viable starting positions.
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