Well, I don't think that making changes automatically means that the game is less competitive. True, you can use tweaking to make it easier, but on the other hand you can make it a lot HARDER too! Most of my changes are for historical/economic realism's sake.
Some of my changes make it harder. Militarily speaking, I've made it somewhat harder. I made it harder for my bombers to make successful runs when the AI has fighters. Increased boat movement was just for aggravation's sake because I never thought it should take me 20 years just to move a boat from one continent to the other, and I actually reduced Ironclad movement as I said. But anything I do to strengthen units isn't really an advantage to me because the AI can build them too. Only the artillery make the difference since the AI never uses artillery effectively, but I figured if I should be wasting the time to build the stupid things, they should at least work 10% of the time as opposed to those ridiculous Catapults which almost NEVER worked.
And giving all foot units population costs isn't an advantage. It makes it more costly to take over your enemies. Those cities you use for cranking out units just get smaller and smaller...
Faster border expansion is a double-edged sword because while it causes your borders to get bigger, faster, it also forces the player to build cities much faster since the AI cities expand just as fast.
I think I'm going to make a few more changes with upgrade paths though:
A) A Catapult should not be able to be upgraded to a Cannon. It makes no sense. It's not like you can send a catapult in for repairs and come out with a cannon.
B) Swordsmen and Longbowmen should be upgradable to Musketeers or something. Machinery can't be upgraded, but you can take away a guy's sword and give him a gun for 40 gold or so!
C)Maybe allow them to upgrade to Marine... or upgrade Cavalry to Marines since the old dragoons become pointless after Replacable Parts. I mean, train the men, shoot the horses, and all for the low low price of 40 gold...
Some of my changes make it harder. Militarily speaking, I've made it somewhat harder. I made it harder for my bombers to make successful runs when the AI has fighters. Increased boat movement was just for aggravation's sake because I never thought it should take me 20 years just to move a boat from one continent to the other, and I actually reduced Ironclad movement as I said. But anything I do to strengthen units isn't really an advantage to me because the AI can build them too. Only the artillery make the difference since the AI never uses artillery effectively, but I figured if I should be wasting the time to build the stupid things, they should at least work 10% of the time as opposed to those ridiculous Catapults which almost NEVER worked.
And giving all foot units population costs isn't an advantage. It makes it more costly to take over your enemies. Those cities you use for cranking out units just get smaller and smaller...
Faster border expansion is a double-edged sword because while it causes your borders to get bigger, faster, it also forces the player to build cities much faster since the AI cities expand just as fast.
I think I'm going to make a few more changes with upgrade paths though:
A) A Catapult should not be able to be upgraded to a Cannon. It makes no sense. It's not like you can send a catapult in for repairs and come out with a cannon.
B) Swordsmen and Longbowmen should be upgradable to Musketeers or something. Machinery can't be upgraded, but you can take away a guy's sword and give him a gun for 40 gold or so!
C)Maybe allow them to upgrade to Marine... or upgrade Cavalry to Marines since the old dragoons become pointless after Replacable Parts. I mean, train the men, shoot the horses, and all for the low low price of 40 gold...
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