Having played one game into the mid-Industrial Age with 1.17, I think the tech progress is too fast. It's not a terrible thing, but I do think it needs further balancing.
Normal/Continents/8civs/Monarch: the Industrial Age began circa 1000AD. In other words, a tad bit early. This, I have no doubt, is related to the new AI tech trading introducted by the patch, coupled with some tweaks to the cost of various techs.
If this was done (in part) to fix the tech progress in Chieftain and Warlord level games (which was terribly slow because the AI is severely handicapped), then I think it was done in error. Instead, the restrictions placed upon the AI on those levels should be removed, and a corresponding bonus given to the human player. That ought to fix things nicely.
The tech trading thing I know was done (mostly) as a play balance to keep the AI competitive into the Industrial and Modern Ages. Perhaps the tech progress rate needs to be slowed just a tad to compensate for the flurry of trading.
Again, I'm basing this on a Monarch level game on a Normal Map, so it may not apply to the other map sizes and/or difficulty settings.
Thanks,
-Arrian
Normal/Continents/8civs/Monarch: the Industrial Age began circa 1000AD. In other words, a tad bit early. This, I have no doubt, is related to the new AI tech trading introducted by the patch, coupled with some tweaks to the cost of various techs.
If this was done (in part) to fix the tech progress in Chieftain and Warlord level games (which was terribly slow because the AI is severely handicapped), then I think it was done in error. Instead, the restrictions placed upon the AI on those levels should be removed, and a corresponding bonus given to the human player. That ought to fix things nicely.
The tech trading thing I know was done (mostly) as a play balance to keep the AI competitive into the Industrial and Modern Ages. Perhaps the tech progress rate needs to be slowed just a tad to compensate for the flurry of trading.
Again, I'm basing this on a Monarch level game on a Normal Map, so it may not apply to the other map sizes and/or difficulty settings.
Thanks,
-Arrian
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