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  • #16
    Re: Re: Making armor more realisitc

    Originally posted by player1


    Idea is great, but there is on problem:
    If Tank is wheeled them Mech. Inf. should be wheeled.

    But if you get Computers (mech. inf.) you can't build Infantry anymore so you don't have good mountain defender.

    Although...

    Paratroopers could help.
    Then don't allow Infantry to upgrade, just use the Mech. Inf. as a speciality unit for tough situations. It doesn't make sense anyway, there will always be a need for a grunt in the field. Armies will never be able to eliminate the common foot soldier.

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    • #17
      Originally posted by nato
      Combining Marines and Paratroopers is a pretty good way to free up a unit slot.
      Why is that an issue? There's no limit to how many units you can have as far as I can tell. Just grab the MultiTool and make as many as you want. Or add a name in the editor and manually insert the graphics.

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      • #18
        The idea is great.

        Sure give Paras and Marines (and Cav) a new lease on life.

        Can I be allowed to say *gasp* more strategic depth. Oh my ...

        Everybody run (after you beat me to a pulp.)

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        • #19
          Re: Re: Re: Making armor more realisitc

          Originally posted by Willem
          Then don't allow Infantry to upgrade, just use the Mech. Inf. as a speciality unit for tough situations. It doesn't make sense anyway, there will always be a need for a grunt in the field. Armies will never be able to eliminate the common foot soldier.
          In case of not allowing Infantry to upgrade, we'll have Infanrty drafts wich is OK by me.

          But then, it should be chaged defense of Modern Tanks to 14, just to make Mehc. Inf. (18) a little more usefull.

          P.S.
          Giving Mech. Inf. movement of 3, looks logical, but has one drawback:
          You can get Mech. Inf. before Modern Armor, wich makes them quickest unit (a little stange).

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          • #20
            I wish they'd used terran more in relation to units. The tank idea sound like a good one, but I think it you made it not able to go up mountains you would have to balanace that by making it more pwoweful.
            I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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            • #21
              I normally don't make changes to the game via the editor, but I have to admit this one makes perfect sense. The only issue is the loss of Infantry upon discovering computers, but I don't really see that as a big deal.

              So Tanks, Modern Armor and Mech Infantry should be "wheeled." Damn, no more charging into AI territory and setting up shop on a mountain with 30 Modern Armor. Heh. Oh, well.

              Actually, to be nitpicky, wheeled units (chariot, catapult, cannon, artillery) should be prevented from going into/onto Mountains/Jungle/Forest or crossing rivers without roads. *Tracked* units should be able to cross rivers and get into forests, but still no Mts. or Jungle. Does the editor allow for the creation of another unit flag like Tracked? I doubt it, but I haven't really played around with it.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

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              • #22
                Originally posted by Deathwalker
                I wish they'd used terran more in relation to units. The tank idea sound like a good one, but I think it you made it not able to go up mountains you would have to balanace that by making it more pwoweful.
                Why? Not allowing tanks into mountains etc. means that Armies can play a bigger role in those situations, provided they're made up of foot soldiers. And I agree, it would be nice if the terrain would factor in to a unit's abilities more. I was thinking it would be nice to give Archers/Longbowmen a bonus if they were in a Forest, but the game won't let me do that. Or a camel riding warrior who can only move in the desert.

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                • #23
                  Originally posted by Arrian
                  The only issue is the loss of Infantry upon discovering computers, but I don't really see that as a big deal.
                  Well like I said, just don't allow the Infantry to upgrade. I'm glad someone pointed that out, I hadn't really thought of that. I guess I'll have to make that change.


                  Actually, to be nitpicky, wheeled units (chariot, catapult, cannon, artillery) should be prevented from going into/onto Mountains/Jungle/Forest or crossing rivers without roads. *Tracked* units should be able to cross rivers and get into forests, but still no Mts. or Jungle. Does the editor allow for the creation of another unit flag like Tracked? I doubt it, but I haven't really played around with it.
                  That would be good, but unfortunately the Wheeled flag is all we have to work with. It would be great if we could select which trerrain is off limits, but we can't.

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                  • #24
                    You wouldn't want wheeled units to be too restricted terrain wise, otherwise you'd end up with the 'useless unit' problem, which has plagued game designers since the dawn of time.

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                    • #25
                      Originally posted by DrFell
                      You wouldn't want wheeled units to be too restricted terrain wise, otherwise you'd end up with the 'useless unit' problem, which has plagued game designers since the dawn of time.
                      Well all that's required is to build a road, and they would no longer have any restrictions. So you would just be forced to plan your attacks better. Or use an alternative unit that's better suited to that situation.

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                      • #26
                        Is there any way to tweak the game in order to be able to build both Infantry and Mech. Inf?
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                        • #27
                          On Infantry

                          I hadn't thought of the Infantry changeup, though I agree, one could keep infantry around, or beef up Paras and Marines and use them in such situations (hey, we sent the marines to afghaninstan, not the 1st Armored Division). I also agree in lowering modern armor defense bellow that of Mech Inf.

                          On another note, Artillery isn't wheeled, nor should it be- men can drag guns up mountaints- the Viet Mihn did it in 1954 vs. The French.
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                          • #28
                            Originally posted by Willem


                            Well all that's required is to build a road, and they would no longer have any restrictions. So you would just be forced to plan your attacks better. Or use an alternative unit that's better suited to that situation.
                            Yeah but are the roads counted when they're in enemy territory? Because if this is so then they can be made very weak. I think they're ok as they are now though.

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                            • #29
                              Originally posted by loinburger
                              Is there any way to tweak the game in order to be able to build both Infantry and Mech. Inf?
                              Yes, in the editor. Just set the Infantry's upgrade to none in the Units area.

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                              • #30
                                Originally posted by DrFell


                                Yeah but are the roads counted when they're in enemy territory? Because if this is so then they can be made very weak. I think they're ok as they are now though.
                                Certainly, you can get Catapults etc. into an enemy city surrounded by jungle now, if there's a road. It's just that you don't get the movement bonus.

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