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So are workers broken now or what? What am I doing wrong?

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  • So are workers broken now or what? What am I doing wrong?

    It seems that since the last patch, all the worker shortcuts have been changed, and maybe some of the commands don't work anymore. Maybe a list would be helpful...

    I thought shift+a was supposed to automate your workers but forbid them from altering existing improvements. Well I mine a few grasslands, hit shift+a and then my worker immediately proceeds to irrigate said grasslands. WTF???

    crtl+shift+I seems to work as intended, but some workers I'd like to have roaming my entire civ...

    It's little stuff like this that totally ruins the game for me. If I can't find a way to properly automate my workers, well, that kills the game completely. I hate managing each and every worker.

  • #2
    they felt like shortcut keys were giving an advantage to the human player over the AI allowing them to beat the game at a level higher than warlord, therfore they eliminated all shortcut keys

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    • #3
      Hope this isn't true. Can anyone else confirm this? I have yet to load the patch.

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      • #4
        Of course it is not true.

        And shift-A works fine for me.

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        • #5
          What was happening was I had a grassland mined right next to one of my cities, and when I shift-A'ed the worker on that tile he immediately started irrigating. What I think may be happening is that workers place a higher priority on irrigating to city than they do on not changing the landscape when you tell them not to (off with their heads). I've started a new game since then (on the same map) and it hasn't been a problem. Weird.

          Oh, and Mr "Todd Hawks," I can assure you this did happen. Next time try contributing to the thread in which you post.

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          • #6
            I will confirm that in my post patch games I have seen workers assigned with the Shift-A shortcut HAVE altered previous improvements. I have been trying to figure out why, and I have not seen any pattern to it, they will not change land around a city who is starving, but randomly it will change the improvement, in my experience, always a mine to irrigation.

            I really hadn't seen it enough to upset me, only a couple of times, I have also noticed they seem to set pollution cleanup higher on their priority list

            Bill9999

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            • #7
              Some of my shift-A workers also randomly start altering existing improvements.

              But this was already before 1.17f.

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              • #8
                First of all: My comment about "not being true" was directed at Dissidents post about all shortcuts having been eliminated by Firaxis.

                So I apologise if you felt attacked by this. Maybe I should have made clearer what I meant.

                And as I said: Shift-A does seem to work correctly in my games. Although I have to say that I don't check every turn what my workers have done. If it does screw up sometimes then this happens not often enough for me to notice.
                Last edited by Todd Hawks; February 20, 2002, 10:50.

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                • #9
                  No worries. Maybe my keyboard is FU.

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                  • #10
                    Shift-A works as it's supposed to for me. I know it don't help, but that's the way it is on my machine.
                    Sorry....nothing to say!

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                    • #11
                      Originally posted by Todd Hawks
                      Of course it is not true.

                      And shift-A works fine for me.
                      I have hundreds of workers on shift-A. All are working properly. (Occassionally, I have noticed an errant one, but that is probably due to my weak shift-finger.)

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                      • #12
                        Originally posted by Kilroy_Alpha
                        What was happening was I had a grassland mined right next to one of my cities, and when I shift-A'ed the worker on that tile he immediately started irrigating. What I think may be happening is that workers place a higher priority on irrigating to city than they do on not changing the landscape when you tell them not to (off with their heads). I've started a new game since then (on the same map) and it hasn't been a problem. Weird.
                        Correctly observed. The automate function will try to do an "irrigate to" for the city if the city is not already next to irrigation/river/lake. However, I forgot to turn that off for shift+A. Will be fixed...
                        - What's that?
                        - It's a cannon fuse.
                        - What's it for?
                        - It's for my cannon.

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                        • #13
                          Originally posted by Soren Johnson Firaxis


                          Correctly observed. The automate function will try to do an "irrigate to" for the city if the city is not already next to irrigation/river/lake. However, I forgot to turn that off for shift+A. Will be fixed...
                          So Soren, this off topic, but I have a couple of questions regarding the fix about government buildings.

                          Does this mean that a gov specific building no longer functions when you change to some other form?

                          If so, does this also include culture?

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                          • #14
                            in the chat soren said the building was completely ignored, so i'm guessing that means culture too

                            but an answer from soren would be nice

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                            • #15
                              Originally posted by Todd Hawks
                              Of course it is not true.

                              And shift-A works fine for me.
                              Shift A works for me. In fact, I think after the patch they work even better! I saw about six workers working on a single tile! This is great.
                              I drink to one other, and may that other be he, to drink to another, and may that other be me!

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