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If you designed the tech tree for the Stone Age... what would it be?

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  • #16
    Since said building will allow you to move on, to build more settlers, what about "Town Center?" I think something like that, where it shows your city has settled down, and isn't going anywhere.

    Steele
    If this were a movie, there'd be a tunnel or something near here for us to escape through.....

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    • #17
      All these ideas aren't for Stone age but I think they really be cool if added in someway on Civ3 or in Civ4 for that matter.
      You can refer to the link below to see for your selfs. If anyone wants to copy and paste it here, be my guest! I ain't doing it cuz it's such a long list....


      And you have that thread to here, I think the names is: "Help Firaxis" or something like that.

      Spec.



      BTW, dont anyone call that SPAMMING cuz it ain't! Ok Lib!!!
      Last edited by Spec; February 18, 2002, 20:45.
      -Never argue with an idiot; He will bring you down to his level and beat you with experience.

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      • #18
        Interesting idea
        shameless bump to the top
        MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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        • #19
          Interesting thread.

          BucksRocks got the ones that enable organized civilization in the first place:

          *Agriculture is the big one - growing and storing food the bottom line to able to support/feed "specialists" that get the ball rolling.

          *Animal Husbandry - begins the process of making diseases that kill people that don't have animals - smallpox, ect. beast of burden to do work, ect.

          Anybody here ever read "Guns, Germs, and Steel"? Interested in other opinion if anyone has - - basis of above - read it and you'll never take a bowl of cornflakes for granted again.

          Very topical to all Civ games - hope somebody at Fireaxis has read it.

          Book places "plant domestication" as starting about 6-8500 BC in very specific areas: China, Indus, Eypt, Fertile Crescent, New Guinea, and some W. Europe. Portrays a very blurry choice process - just depended on what was available in the surroundings, and what made sense. Americas didn't do it until 2500-3500 BC.

          In a GGS Civ world grown food sources would be typed by ability to grow in a certain latitude bands, and you'd have to grow them first let alone irrigation. Horses might occur only 2-3 places in whole world - might have to allow trading from a single source and then "breeding" from that as a project before you could get horse units.

          Key point of book was importance of E-W verses N-S continents in terms of spreading ideas, agricultural plants, and domesticated animal types. Large part of explanation of why Eurasians have dominated in history and not Americans or Africans. And that means also it had nothing to do with race or culture.

          Fertile Crescent had a huge advantage in varieties of good grass types for getting to grains, and good candidates for animals that could be domesticated.

          ("a grizzly bear would make a fabulous farm animal if it would just behave")

          Other:
          "basic government" would allow taxes and roads.

          Speech comes way back 10's of thousands of years back.

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