Well I'm glad to see a form of grouped movement finally make an appearance, and while it's an improvement over none at all (except in an army which isn't much use if you've never had a leader in order to build one to create a victorious one to get the relevant small wonder to be able to build armies etc etc etc), moving all units of the same type in the square isn't the solution.
I think Firaxis are too fiaxted on the Army idea to allow proper grouped movement - i.e. a bunch of units of all different types moving together at the speed of the slowest unit.
Therefore, I still can't create a seagoing battle group of carrier, transports, subs, battleships etc, loading the carrying units with troops or aircraft and move the whole lot as one. Instead I've got to tell my carrier where to go, and every turn get the other units to move to the carriers end square... In other words, exactly what i was doing before 1.17f...
I think Firaxis are too fiaxted on the Army idea to allow proper grouped movement - i.e. a bunch of units of all different types moving together at the speed of the slowest unit.
Therefore, I still can't create a seagoing battle group of carrier, transports, subs, battleships etc, loading the carrying units with troops or aircraft and move the whole lot as one. Instead I've got to tell my carrier where to go, and every turn get the other units to move to the carriers end square... In other words, exactly what i was doing before 1.17f...
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