A number of people (and I include myself) keep making noises about warfare/conquest being too often the way-to-win in Civ3. So, what are we doing about it?
I've made all the offensive units more expensive. An obvious move. (I increased the costs by, IIRC, 30% or so.)
I've made Cultural boundries exapnd faster (trying to make Culture more important.) I don't know if this helped.
I've tried making the maintiance cost for all non-Anarchy units 2, rather than 1, along with giving every gov 2 more "free" units. (I need to test this more to see if it helps. I crashed and burned due to the increased unit cost in the one game I tried it in.)
I've made all the offensive units more expensive. An obvious move. (I increased the costs by, IIRC, 30% or so.)
I've made Cultural boundries exapnd faster (trying to make Culture more important.) I don't know if this helped.
I've tried making the maintiance cost for all non-Anarchy units 2, rather than 1, along with giving every gov 2 more "free" units. (I need to test this more to see if it helps. I crashed and burned due to the increased unit cost in the one game I tried it in.)
Comment