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  • #16
    Re: Re: Re: Barbarians!

    Originally posted by MikeV


    It seems important to go after the huts. They seem to evolve over time, and your results with them depend on the "stage" you find them in:

    - empty
    - some money
    - a map (or friendly warrior or settler)
    - some enemy warriors
    - some enemy warriors and horsemen

    Leave them alone, and they generate galleys and/or horsemen to go out founding other villages and pillaging civilized towns.

    Leave them alone long enough, and they generate a lot of horsemen.

    And now, they can generate more modern stuff.
    Your thinking of two different things here. There are two different types of Barbarians, the friendly ones in the goody huts, and the aggressive ones in the camps. If a Barbarian unit pops out of a goody hut, it's a one time thing. They don't create any new units over time, it's just a surprise. It's only the camps that generate the new Barbarians, and it's those you have to worry about. The goody huts just sit there until you enter one.

    And it's the goody huts that are generating the better units, not the camps. A raging horde will still be a bunch of Horseman, that's still the same, though it sounds like it might be more frequent. There's a lot of confusion over this, the readme.txt didn't explain it very well.

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