Well, everyone knows the main gripes bout the AI 'ICS', but i have an idea (some may have seen me asking bout it in other forums) that may solve the AI expansion, and give colonies a use. And it should be easy to impliment.
Basically, restrict the sqaures that a settler can build a city on, so he can now only settle on grassland, plains and hills. All other terrain is unsettlerable (a new word!) unless it has been terraformed (forrests and jungles to grasland for example). also, other terrain dosnt produce food unless it has a resource on it (ie some Game).
This way, civs can only expand to the end of their greenland area, and civs with the misfortune to start on say tundra become a nomad race (so they settle much later and in effect become 'natives' for you to fight over). This then leaves all the resources in unsettlerable (my new word!) areas..... COLONIES!!!
With civs being grouped in ares with say 10 cities, they would ave to build colonies to get the new resources, thus making colonies important and worth building for the AI wont just stomp a city next to it. the colonies will also become vital and Civs may come to depend on them for the resources.
Of course, i also think that settlerable land should be editable in the editor.
This idea seems plausable and realistic to me (well, not totaly) because you very rarley see massive cities in the middle of the sahara, and it is also historicaly true that the nations that have advanced more swiftly were the ones that had plenty of grassland (ie Europe). It will also give more importance to terraforming.
Basically, restrict the sqaures that a settler can build a city on, so he can now only settle on grassland, plains and hills. All other terrain is unsettlerable (a new word!) unless it has been terraformed (forrests and jungles to grasland for example). also, other terrain dosnt produce food unless it has a resource on it (ie some Game).
This way, civs can only expand to the end of their greenland area, and civs with the misfortune to start on say tundra become a nomad race (so they settle much later and in effect become 'natives' for you to fight over). This then leaves all the resources in unsettlerable (my new word!) areas..... COLONIES!!!
With civs being grouped in ares with say 10 cities, they would ave to build colonies to get the new resources, thus making colonies important and worth building for the AI wont just stomp a city next to it. the colonies will also become vital and Civs may come to depend on them for the resources.
Of course, i also think that settlerable land should be editable in the editor.
This idea seems plausable and realistic to me (well, not totaly) because you very rarley see massive cities in the middle of the sahara, and it is also historicaly true that the nations that have advanced more swiftly were the ones that had plenty of grassland (ie Europe). It will also give more importance to terraforming.
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