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CIV III patch 1.17f - Approaches to STACKING

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  • CIV III patch 1.17f - Approaches to STACKING

    There seems to be many views on how Stacking has been implmented so I hope I've covered the alternatives...
    75
    Patch 1.17f provides full unit stacking support.
    10.67%
    8
    A Shift + 'j' feature is required to allow stack ALL.
    25.33%
    19
    An ALT + "j" feature is required to stack units of similar movement rate.
    21.33%
    16
    A stacked unit pop-up screen is required to allow custimisable unit stacks.
    20.00%
    15
    Unit stacking... not that important really.
    4.00%
    3
    UNit stackin... don't waste your time! Get working on a scenario editor.
    18.67%
    14

    The poll is expired.

    Last edited by exeter0; February 17, 2002, 00:35.
    ------------------------------------
    Cheers
    Exeter.
    -------------------------------------

  • #2
    Posters, let the ranting begin!


    IHMO, the stacking is cool for me.
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

    Comment


    • #3
      I would have voted for the shift-j AND alt-j option, if it was there.

      I'm not sure a pop-up is what I want. More to do. Unless there was stacked combat to make that extra work rewarding, I don't want to have to do it.

      Salve
      (\__/)
      (='.'=)
      (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

      Comment


      • #4
        Poll Is multi-select.

        I would have voted for the shift-j AND alt-j option, if it was there.
        This poll is multi-select.. so yu could have voted for both!

        Cheers.
        ------------------------------------
        Cheers
        Exeter.
        -------------------------------------

        Comment


        • #5
          I suck. Blah.
          (\__/)
          (='.'=)
          (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

          Comment


          • #6
            As I gain more experience with the feature, I am finding that Yin was correct.
            "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

            Comment


            • #7
              Do I also understand correctly that all units in the 'stack' move one at a time to the location? More evidence, IMO, that this is just a cobbled attempt at stacking. Let's hope the Real Deal is in the works.
              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

              "Yin": Your friendly, neighborhood negative cosmic force.

              Comment


              • #8
                Yes, it is movement by iteration.
                "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

                Comment


                • #9
                  Originally posted by yin26
                  Do I also understand correctly that all units in the 'stack' move one at a time to the location? More evidence, IMO, that this is just a cobbled attempt at stacking. Let's hope the Real Deal is in the works.
                  Yes.. it's a real shame.. but if you turn all animation etc off... you can pretend it's real stacked movement!
                  ------------------------------------
                  Cheers
                  Exeter.
                  -------------------------------------

                  Comment


                  • #10
                    I have just one thing to say:

                    Keep stacked movement as it is now, stacked movement has only one small bug: You can't stack ships with units in all the time, have only suceeded doing that once.

                    And I really like the thing about it that you can just wake up one unit, press the "J" and then everybody of that unit type wakes up.
                    This space is empty... or is it?

                    Comment


                    • #11
                      Off-topic: Yin!!! Have you changed your looooooovely avatar!!! What a shame!
                      -----------------------------------------------------------------------------------------------------------------
                      On-topic: Since I have not been able to play much the last days, I problaby don't know enough about this(especially since I'm not in the modern age!), but after what I've underestood so far, it's good. So, I think I vote on the first option(although I maybe would have voted on something else if I knew more? )
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

                      Comment


                      • #12
                        Rack 'em Stack 'em Robots

                        Looks like what they did is extend the "goto" command. j does a regular "goto". Then, for every other same-type unit on that square (yeah, diamond, I know) it repeats the same "goto" command.

                        We already have "containers" like ships and armies. How hard could it be to introduce a "virtual" container that transports everything that's in it all at once, restricting its maximum movement rate to the lowest movement rate of any type contained therein? Sort of like a modified army - except it uses the artwork for just 1 of the contained units. Voila.

                        I hereby declare Copyright protection on the "Virtual Army" name and affirm that I have applied for official Trademark protection of same as of 17 February 2002. In addition, this post serves as first public exposure of a mechanism or algorithm by which this "Virtual Army" concept may be implemented as a form of "Stacked Movement" (the "movement") in video games manufatured and/or produced for Personal Computers ("PC's"), Game Consoles ("Consoles" - such as those produced by Nintendo, Sony, Microsoft, etc.) and Arcade Gaming Devices (the "Arcade Games"), known collectively without limitation as the "Electronic Games". A detailed exposition of said mechanism(s), and how they implement a "novel" approach not previously known to exist in the field of Electronic Games may be found in the patent application which shall be filed by myself no later than one year from the date of this writing.

                        There. Copyrighted, Trademarked and Patent Pending all in one. I hope Firaxis DOES implement this kind of stacking. I'll be raking it in very soon now... (get the bag)
                        HW

                        Comment


                        • #13
                          Re: Rack 'em Stack 'em Robots

                          Originally posted by hwinkels
                          Looks like what they did is extend the "goto" command. j does a regular "goto". Then, for every other same-type unit on that square (yeah, diamond, I know) it repeats the same "goto" command.
                          Not much else they can do without vastly altering the game mechanics and UI. Except virtual armies that are somehow created and deleted at the player's will.
                          We already have "containers" like ships and armies. How hard could it be to introduce a "virtual" container that transports everything that's in it all at once, restricting its maximum movement rate to the lowest movement rate of any type contained therein? Sort of like a modified army - except it uses the artwork for just 1 of the contained units. Voila.

                          I hereby declare Copyright protection on the "Virtual Army" name and affirm that I have applied for official Trademark protection of same as of 17 February 2002. In addition, this post serves as first public exposure of a mechanism or algorithm by which this "Virtual Army" concept may be implemented as a form of "Stacked Movement" (the "movement") in [- snip -] writing.

                          There. Copyrighted, Trademarked and Patent Pending all in one. I hope Firaxis DOES implement this kind of stacking. I'll be raking it in very soon now... (get the bag)
                          I will of course be challenging your patent of the phrase Virtual Army, and also the technique of its inception, having prior claim to that intellectual property, as laid out here.

                          Originally posted by Immortal Wombat
                          Maybe they could make virtual-armies that enable you to move units of different types together, or ... so you can make armies without leaders or something.
                          I think that's close enough that you can't claim exclusive rights...
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                          Comment


                          • #14
                            Re: Rack 'em Stack 'em Robots

                            Originally posted by hwinkels
                            There. Copyrighted, Trademarked and Patent Pending all in one. I hope Firaxis DOES implement this kind of stacking. I'll be raking it in very soon now... (get the bag)

                            For a moment, I thought you were going to get the copyright just so you can sit on it and not let anyone use it for like 80 years.
                            I drink to one other, and may that other be he, to drink to another, and may that other be me!

                            Comment


                            • #15
                              Originally posted by yin26
                              Do I also understand correctly that all units in the 'stack' move one at a time to the location? More evidence, IMO, that this is just a cobbled attempt at stacking. Let's hope the Real Deal is in the works.
                              reinstall and find out

                              Comment

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