Announcement

Collapse
No announcement yet.

This is probably a bug, but I'm not complaining.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Yeah they do, but they can create some weird mixes, like a swordsman/musketeer/cavalry army.

    Comment


    • #17
      Re: Yep, "skilled army"

      Originally posted by Carbon Copy

      I think that's part (or possibly the whole effect) of the "Barbarians can now build any unit" undocumented 1.17f change. The best way to try to see one for yourself would be to start a huge pangea map with sedentary barbs and a really small number of civs (3 or 4, or heck, just 1 if you don't want to actually play it for anything besides watching armies coming out from huts), play as the Americans or the Zulu or some other expansionist civ and use those 2 movement units to pop all the huts, an army has to come out of one of them sooner or later. Or if you want to do work, fire up the editor and place yourself on an island full of goodie huts.
      Yes, I think that would explain it. I had a look in the editor but the Barbarian units seem pretty much fixed, so I couldn't figure out what they meant by that. Interesting. I'm glad that I play American.

      Comment


      • #18
        Originally posted by pauli

        does the ai know how to use armies?
        It certainly does. Though not as well as the human player I suspect.

        Comment


        • #19
          Re: Re: Yep, "skilled army"

          Originally posted by Kilroy_Alpha


          That's some great insight. I'm off to the editor now, to enable the barbarians to produce only warriors and leaders. Jyanei.
          No, no I think you misunderstand. It's not the Barbarians that attack you which are producing Armies, it's the goody huts. Those are also considered Barbarian tribes. The attacking Barbarians are the same as they were, just the goody hut Barbarians are changed.

          Comment


          • #20
            That was the guy who got the two armies out of huts you know

            Comment


            • #21
              Yeah well, he'll soon find that he can't change the way the goody huts give out stuff. I was just trying to save himself the hassle. Too late I guess.

              Comment


              • #22
                Originally posted by Willem
                Yeah well, he'll soon find that he can't change the way the goody huts give out stuff. I was just trying to save himself the hassle. Too late I guess.
                HA HA HA THE JOKES ON YOU FUNNYMAN. What I meant was to only only allow the sedentary barbs to "produce" armies in the units screen. So any time you get a unit from a goody hut, it HAS to be an army. And it worked, so HA.





                Anyway in the mod I'm using I have a small wonder, "Command Center," available after you build 4 barracks that allows you to build armies anyway.

                Comment


                • #23
                  Originally posted by Kilroy_Alpha

                  Anyway in the mod I'm using I have a small wonder, "Command Center," available after you build 4 barracks that allows you to build armies anyway.
                  Why not just convert your Palace to a Small Wonder that can build Armies?

                  Comment


                  • #24
                    Originally posted by Willem


                    Why not just convert your Palace to a Small Wonder that can build Armies?
                    Crashes the game. I don't think you're supposed to be able to select effects from more than one of the categories.

                    Anyway, even if I could, I wouldn't, since I like this better.

                    Comment


                    • #25
                      Originally posted by Kilroy_Alpha


                      Crashes the game. I don't think you're supposed to be able to select effects from more than one of the categories.

                      Anyway, even if I could, I wouldn't, since I like this better.
                      The problem is the splash screen graphic. I've done it with mine and it works just fine. You just have to number it as 0 in the pediaicons.txt list.

                      Comment


                      • #26
                        The AI does use armies. In my current game (in which I am the first-place Greeks), the second-place French have forged alliances with twelve out of sixteen nations against the the third-place Babbylonians, who are allied with middling Romans and dead-last Aztecs. I am playing Switzerland to this mess. I have several resource-gathering cities smack-dab in the middle of the battlefield and as far from my home continent as is possible. Their territories have become the highway of nations and I'm not going to do a damn thing about it. It has given me a ring-side seat to the hostilities, however. I've seen at least 200 'Gand Alliance' units haed south into Babylon, and two Babyonian armies head north. It seems that they and I are the only ones with armies. One army was lost in my view, but I'm not sure if it was attacking or defending. That army appaered to be commposed of an elite knight, a spearman, and some unit I don't remember.
                        No, I did not steal that from somebody on Something Awful.

                        Comment


                        • #27
                          edit - nevermind
                          Last edited by Kilroy_Alpha; February 16, 2002, 17:26.

                          Comment


                          • #28
                            Maybe they have made the goody huts better to make the expansionist civs more attractive
                            Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

                            The new iPod nano: nano

                            Comment


                            • #29
                              Originally posted by Hagbart
                              Maybe they have made the goody huts better to make the expansionist civs more attractive
                              Then they went overboad, IMO.
                              I watched you fall. I think I pushed.

                              Comment


                              • #30
                                Re: Yep, "skilled army"

                                Originally posted by Carbon Copy
                                And yes, this definitely seems to be a 1.17f-specific effect, and I've heard that people who open huts that were left alone until modern times got tanks and such from them (how useful is a conscript tank?).
                                I got Fission from a hut before. Those are pretty smart axe wielding barbarians!
                                I drink to one other, and may that other be he, to drink to another, and may that other be me!

                                Comment

                                Working...
                                X