Yeah they do, but they can create some weird mixes, like a swordsman/musketeer/cavalry army.
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This is probably a bug, but I'm not complaining.
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Re: Yep, "skilled army"
Originally posted by Carbon Copy
I think that's part (or possibly the whole effect) of the "Barbarians can now build any unit" undocumented 1.17f change. The best way to try to see one for yourself would be to start a huge pangea map with sedentary barbs and a really small number of civs (3 or 4, or heck, just 1 if you don't want to actually play it for anything besides watching armies coming out from huts), play as the Americans or the Zulu or some other expansionist civ and use those 2 movement units to pop all the huts, an army has to come out of one of them sooner or later. Or if you want to do work, fire up the editor and place yourself on an island full of goodie huts.
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Re: Re: Yep, "skilled army"
Originally posted by Kilroy_Alpha
That's some great insight. I'm off to the editor now, to enable the barbarians to produce only warriors and leaders. Jyanei.
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Originally posted by Willem
Yeah well, he'll soon find that he can't change the way the goody huts give out stuff. I was just trying to save himself the hassle. Too late I guess.
Anyway in the mod I'm using I have a small wonder, "Command Center," available after you build 4 barracks that allows you to build armies anyway.
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Originally posted by Kilroy_Alpha
Anyway in the mod I'm using I have a small wonder, "Command Center," available after you build 4 barracks that allows you to build armies anyway.
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Originally posted by Kilroy_Alpha
Crashes the game. I don't think you're supposed to be able to select effects from more than one of the categories.
Anyway, even if I could, I wouldn't, since I like this better.
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The AI does use armies. In my current game (in which I am the first-place Greeks), the second-place French have forged alliances with twelve out of sixteen nations against the the third-place Babbylonians, who are allied with middling Romans and dead-last Aztecs. I am playing Switzerland to this mess. I have several resource-gathering cities smack-dab in the middle of the battlefield and as far from my home continent as is possible. Their territories have become the highway of nations and I'm not going to do a damn thing about it. It has given me a ring-side seat to the hostilities, however. I've seen at least 200 'Gand Alliance' units haed south into Babylon, and two Babyonian armies head north. It seems that they and I are the only ones with armies. One army was lost in my view, but I'm not sure if it was attacking or defending. That army appaered to be commposed of an elite knight, a spearman, and some unit I don't remember.No, I did not steal that from somebody on Something Awful.
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Re: Yep, "skilled army"
Originally posted by Carbon Copy
And yes, this definitely seems to be a 1.17f-specific effect, and I've heard that people who open huts that were left alone until modern times got tanks and such from them (how useful is a conscript tank?).I drink to one other, and may that other be he, to drink to another, and may that other be me!
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