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This is probably a bug, but I'm not complaining. -
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I got an army from a hut, too (funny, when you right click it you see that it's a "conscript" army. Doesn't change anything about it, you still get 3 slots). I also got two settlers from huts on that same game, one on the first turn (and typically two more settlers than I usually get from huts over the entire course of the game). That army let me conquer those stinking Germans in the ancient era and fighting some barbarians with the army got me the Heroic Epic about fifteen hundred years earlier than I've ever had it before (built in 350 BC). In short, I effectively won that game in the Ancient era (the world just doesn't know about it, yet) on the merit of THREE GOODIE HUTS. Is it a nice new bonus? Very. Is it unbalancing? Probably. Especially if the AI gets ahold of goodie hut armies (Can you imagine the Aztecs or the Zulus with a free army in the Ancient era on Emperor or Deity...or even Monarch? yikes!).
I won't complain about the results I got, but it seems to be WAY too much of a benefit to place on such a purely random encounter as opening a hut. OTOH, if Expansionist civs get more armies from huts than other civs, it might actually make sense to play as expansionist civs for the expansionist trait.
The first guy said that had never happened to him pre patch... so I'm guessing that's the problem, I've never seen it happen either, although I've not tried out the latest patch extensively. What exactly does it say when you get the army? 'The Zhou tribe has given us a skilled army'?
Originally posted by DrFell
The first guy said that had never happened to him pre patch... so I'm guessing that's the problem, I've never seen it happen either, although I've not tried out the latest patch extensively. What exactly does it say when you get the army? 'The Zhou tribe has given us a skilled army'?
No, it's more like 'The Zhou tribe has given us the first born male child of every hut to join own new skilled army'
I drink to one other, and may that other be he, to drink to another, and may that other be me!
How about: "The Zhou tribe has given us a Great Leader, and I went ahead and took the initiave of turning him into an army, just in case that's what you wanted to do, sir."
Steele
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
And yes, this definitely seems to be a 1.17f-specific effect, and I've heard that people who open huts that were left alone until modern times got tanks and such from them (how useful is a conscript tank?).
I think that's part (or possibly the whole effect) of the "Barbarians can now build any unit" undocumented 1.17f change. The best way to try to see one for yourself would be to start a huge pangea map with sedentary barbs and a really small number of civs (3 or 4, or heck, just 1 if you don't want to actually play it for anything besides watching armies coming out from huts), play as the Americans or the Zulu or some other expansionist civ and use those 2 movement units to pop all the huts, an army has to come out of one of them sooner or later. Or if you want to do work, fire up the editor and place yourself on an island full of goodie huts.
Originally posted by Carbon Copy
I think that's part (or possibly the whole effect) of the "Barbarians can now build any unit" undocumented 1.17f change.
That's some great insight. I'm off to the editor now, to enable the barbarians to produce only warriors and leaders. Jyanei.
Can the Barbarians build armies? That could be a setback. Imagine sending a couple horsemen off to eliminate the Barbarians in your region, and coming across a fully-loaded army... Ouch.
Steele
If this were a movie, there'd be a tunnel or something near here for us to escape through.....
I agree, it IS a great insight, but I cannot claim that which is not mine.
However, I forgot who DID make that observation first, or even if I saw it at CivFanatics or at Apolyton. With what I and other people have been observing, it does seem to make a bit of sense. Be sure to let us all know how it goes.
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