Announcement

Collapse
No announcement yet.

City governors still don't work

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • City governors still don't work

    sigh

    I installed 1.17f and started a game. My capital has mostly forest and grassland. There's a wheat on grass (3/0/0) and a furs on forest (1/2/2). I instruct the city governor to emphasize production and commerce.

    Three turns later, the city governor is still using the 3/0/0 square in preference to the 1/2/2 square.

    I told the governor to emphasize production and commerce -- not food!

    Guess I'll be waiting for the next patch.

  • #2
    Like all good managers s/he had no doubt set up a series of committees to extensively review the situation and propose possible courses of action. Had you waited another two turns he would have had a completed report to examine before referring the matter to a new sub department set up specifically to implement at least one (but no more than three) of the more trivial points so that they could demonstrate progress. In the meantime another committee would have come up with lots of nice slogans to show that their emphasis was firmly on production and commerce even though nothing had yet changed. I'm sure that serious consideration would have been given to allocating the next pop point to a resource intensive activity

    Unfortunately if you want something done properly, you have to do it yourself. Just like in the real world.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

    Comment


    • #3
      Originally posted by Grumbold
      Unfortunately if you want something done properly, you have to do it yourself. Just like in the real world.
      Unfortunately, doing it myself has two primary drawbacks - happiness and pollution.

      If I manage workers myself, I have three choices for happiness:
      [*] check the domestic advisor every turn to see which cities are about to go into disorder (made more difficult because cities entering or in disorder are not highlighted in any way).[*] check each city each turn to see which cities are about to go into disorder (I play the game for fun, not work, and this would be work)[*] let cities go into disorder and fix them after the domestic nag tells me about it (I lose a full turn of production, drives me nuts, too frustrating)

      If I manage workers myself, I have three choices for pollution:
      [*] each turn that pollution has been cleaned, open the city and reassign workers accordingly (difficult, as there is no notification that pollution has been cleaned in a particular city radius)[*] check every city every turn to see if pollution has been cleaned, and reassign workers accordingly (too much work)[*] not use squares that have been cleaned until I happen to open the city and reassign workers (yeah, right)

      The design of happiness and pollution gives me the choice of depending on the city governors or doing it myself. The interface for doing it myself is more work than fun, thus making the game more work than fun, thus making the game a chore and not really a game....

      Comment


      • #4


        Grumbold is on a roll - very well put
        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

        Comment


        • #5
          He's on a roll for amusement, no question about that.

          I think he's wrong when he says:

          Unfortunately if you want something done properly, you have to do it yourself. Just like in the real world.
          Civ is a game -- it isn't the real world. I'm not interested in individually managing each worker in a 20+ city empire. I want to use the tools to set priorities and have those priorities followed by the tools. That's all. It's not like it's asking too much for Firaxis to set the city governors to obey the commands they are given, is it?

          When I say "emphasize production" I mean "emphasize production." Simple, easy. If the governor isn't going to emphasize production, what's the point in having the governor? They could have spent their time coding something else instead, eh?

          Comment


          • #6
            I'd love it to be different too.

            I lose a turns production from time to time then its no big deal (unless that turn was sooo vital in which case I can always decide to reload).

            but..

            The Civ-3 pollution method making the tile unfarmable and then not reallocating it when its cleaned though is awful. Having automatic pollution workers is all fine and dandy but you still have to examine every speck of pollution to work out if it means a city needs its production adjusting.

            I think there needs to be some payoff for deciding to hands-on manage your cities but it shouldn't be because the governor can't handle basic common sense actions like reutilising a tile after its cleaned.
            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
            H.Poincaré

            Comment


            • #7
              Originally posted by Grumbold
              I'd love it to be different too.
              I think there needs to be some payoff for deciding to hands-on manage your cities but it shouldn't be because the governor can't handle basic common sense actions like reutilising a tile after its cleaned.
              Ah, OK, you agree with me. I misread your first post.

              Comment


              • #8
                Hi Chris:

                Yeah the governors is a Vital thing for them to get right... the game is Drowning in micromanagement, or so it seems.

                Originally posted by ChrisShaffer
                Civ is a game -- it isn't the real world. I'm not interested in individually managing each worker in a 20+ city empire.
                It isn't that way in the RW either! No Dictator or President issues orders at the level that happens in Civ... The orders are broad, and are interpreted and implemented by people below them, rather like the governors. Except no historical civ, no matter how corrupt or inept is liketly to have had governors as incompetent as those in civ.

                Grumbold: LOL
                Project Lead for The Clash of Civilizations
                A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
                Check it out at the Clash Web Site and Forum right here at Apolyton!

                Comment


                • #9
                  Originally posted by Grumbold
                  I'd love it to be different too.
                  The issues of workers has apparently been addressed in the patch.

                  The mayor seems to work for me, but I only use the first option for allocating labor. It does reallocate labor when pollution is cleaned, at least in my games. The emphasis option works only to a degree, the mayor just being one bureaucrat.

                  I'm usually happy if the mayor just doesn't betray me (flip). Do you think I am not setting a high enough standard for my mayors?

                  Comment


                  • #10
                    Just do it all yourself, you can do a better job than any half-wit AI anyway.

                    Comment


                    • #11
                      Originally posted by DrFell
                      Just do it all yourself, you can do a better job than any half-wit AI anyway.
                      Did you even read the messages above? We know we can do it better than the AI - but it's too much work, not enough fun. If the governor AI worked correctly, we wouldn't have to do it ourselves.

                      I want to set priorities, not micromanage.

                      Comment


                      • #12
                        Re: City governors still don't work

                        Originally posted by ChrisShaffer
                        sigh

                        I installed 1.17f and started a game. My capital has mostly forest and grassland. There's a wheat on grass (3/0/0) and a furs on forest (1/2/2). I instruct the city governor to emphasize production and commerce.

                        Three turns later, the city governor is still using the 3/0/0 square in preference to the 1/2/2 square.

                        I told the governor to emphasize production and commerce -- not food!

                        Guess I'll be waiting for the next patch.
                        Funny, mine stopped working before I installed the new patch. I have put citizens back in the spots that had pollution that I cleaned up or else I loose a pop point or two, or three, or four, or...
                        I drink to one other, and may that other be he, to drink to another, and may that other be me!

                        Comment


                        • #13
                          Re: Re: City governors still don't work

                          Originally posted by Thrawn05


                          Funny, mine stopped working before I installed the new patch. I have put citizens back in the spots that had pollution that I cleaned up or else I loose a pop point or two, or three, or four, or...
                          Oh, they've never worked. I just keep hoping that a patch will fix the problem.

                          Comment


                          • #14
                            Originally posted by ChrisShaffer


                            Did you even read the messages above? We know we can do it better than the AI - but it's too much work, not enough fun. If the governor AI worked correctly, we wouldn't have to do it ourselves.

                            I want to set priorities, not micromanage.
                            A little micromanaging is part of civ I feel. It's not entirely a war game, and it's not that much work. I know it's unfortunate the governors don't work, but even if they did I'd still do it myself, it only takes a few seconds to go through all your cities.

                            Comment


                            • #15
                              600 turns. Average 20 cities per turn. 20 mouse clicks x 600 turns = 12,000 mouse clicks per game. And you still think it's not too much trouble?

                              Comment

                              Working...
                              X