Here is a quick sketch of the commerce section of the City display screen (I have no improvements yet):
15 Commerce: GGGGGGGGGGGGGGGG
CCCCC------GGGGG-----5T--Tax revenue
--------------GGGGG-----5S--Science
----------------------------0---Luxeries
Key No1: G= gold piece icon
-----------C=corruption (coloured red)
-----------S=Beaker icon
-----------T=Treasury (chest) icon
Notice how many fields have G's in them; but thats the input, the gamer most wants to see the OUTPUT differences as you move people arround, use specialists etc.
I suggest it should be (IMHO)
Commerce: GGGGGGGGGGCCCCC
------------<%Rate->---<--calculation---------<-output->
Tax revenue:--50%-----[5G x M x B] + 0X = GGGGG
Science :-------50% ----[5G x L x U] + 0Z = SSSSS
Luxeries:-------0% ------OG @ # + 0E = 0
Key No2.:
M=marketplace icon(with multiplier in small text underneath) , B=Bank icon
L=library icon (with multiplier underneath), U=University icon
x= multiply sign
X= tax collector icon
Z= scientist icon
E= entertainer icon
@ and # are connected luxeries.
And yes I am aware this displays the effect of specialists on the city screen, which IMHO is more fun.
Having them "teleport" stuff to the central treasury/science central is not very thrilling.
Graphically, please note that commerce (input) and science, tax revenue and luxeries (Outputs) now take the appearence of "power-bars"
I think thats more intuitive.
Sorry for not posting a screen shot, but in the end this might be clearer.
This is not meant to critisize any of the Artwork, as I really enjoyed it :-)
but just a humble suggestion. Any comments wellcome, +ve or -ve no problem. :-)
P.S. edited using --------- to help spacing (board software takes out a lot of the times I used spacebar)
15 Commerce: GGGGGGGGGGGGGGGG
CCCCC------GGGGG-----5T--Tax revenue
--------------GGGGG-----5S--Science
----------------------------0---Luxeries
Key No1: G= gold piece icon
-----------C=corruption (coloured red)
-----------S=Beaker icon
-----------T=Treasury (chest) icon
Notice how many fields have G's in them; but thats the input, the gamer most wants to see the OUTPUT differences as you move people arround, use specialists etc.
I suggest it should be (IMHO)
Commerce: GGGGGGGGGGCCCCC
------------<%Rate->---<--calculation---------<-output->
Tax revenue:--50%-----[5G x M x B] + 0X = GGGGG
Science :-------50% ----[5G x L x U] + 0Z = SSSSS
Luxeries:-------0% ------OG @ # + 0E = 0
Key No2.:
M=marketplace icon(with multiplier in small text underneath) , B=Bank icon
L=library icon (with multiplier underneath), U=University icon
x= multiply sign
X= tax collector icon
Z= scientist icon
E= entertainer icon
@ and # are connected luxeries.
And yes I am aware this displays the effect of specialists on the city screen, which IMHO is more fun.
Having them "teleport" stuff to the central treasury/science central is not very thrilling.
Graphically, please note that commerce (input) and science, tax revenue and luxeries (Outputs) now take the appearence of "power-bars"
I think thats more intuitive.
Sorry for not posting a screen shot, but in the end this might be clearer.
This is not meant to critisize any of the Artwork, as I really enjoyed it :-)
but just a humble suggestion. Any comments wellcome, +ve or -ve no problem. :-)
P.S. edited using --------- to help spacing (board software takes out a lot of the times I used spacebar)
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