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  • Upgrade bug

    I've found a bug in the upgrade process.

    I edited the units so Immortals upgraded to Rifleman but the Upgrade Unit flag was turned off. Once I had the Nationalism tech Swordsmen no longer appeared as a unit available for construction, nor could I upgrade Swordsmen to Riflemen.

    This is what I wanted. I don't want my list of units available for construction cluttered up with obsolete unit types. I also had Longbowman -> Rifleman and Cossack -> Tank.

    Then I found the bug.

    I found a fortified Warrior in one of my cities. I activated it and hit shift-U and the Warrior upgraded to a Rifleman. None of the Swordsmen would upgrade but the Warriors could, all the way to Riflemen.

    Comment


    • Re: Upgrade bug

      Originally posted by IthacaMike
      I've found a bug in the upgrade process.

      I edited the units so Immortals upgraded to Rifleman but the Upgrade Unit flag was turned off. Once I had the Nationalism tech Swordsmen no longer appeared as a unit available for construction, nor could I upgrade Swordsmen to Riflemen.

      This is what I wanted. I don't want my list of units available for construction cluttered up with obsolete unit types. I also had Longbowman -> Rifleman and Cossack -> Tank.

      Then I found the bug.

      I found a fortified Warrior in one of my cities. I activated it and hit shift-U and the Warrior upgraded to a Rifleman. None of the Swordsmen would upgrade but the Warriors could, all the way to Riflemen.
      You should TURN ON upgrade unit flag for Swordsmen & Legions.
      That will fix the problem.

      (you should also make longbowmen upogradeable to rifle)

      Comment


      • That would allow the Swordsmen to upgrade to Riflemen. That is not what I want. What I'm trying to do is get it so once I can produce Riflemen Swordsmen no longer show up on the production menu.

        I have done that.

        What happens now is the Warrior can upgrade all the way to Rifleman when it should only be able to upgrade to Swordsman. I think this is a bug because the Immortal is not flaged as having the Upgrade Unit capability yet it sort of got upgraded. The entire upgrade path was:

        Warrior => Swordsman => Legionary => Immortals => Rifleman

        Swordsman, Legionary, and Immortals all had their Upgrade Unit flags turned off but I could upgrade Warriors to Riflemen.

        Comment


        • About Game Crush

          May be root of the problem is a fonts.
          Try delete from %SystemRoot%\Fonts folder a fonts of Lucida Sans family listed bellow:

          Lucida Sans Regular DOS name LSANS.TTF
          Lucida Sans Italic DOS name LSANSI.TTF
          Lucida Sans DemiBold Roman DOS name LSANSD.TTF
          Lucida Sans DemiBold Italic DOS name LSANSDI.TTF

          This fonts interferences with LSANS.TTF from the Civ3 folder.
          CiviPort

          Comment


          • Upgrade Bug

            This has probably been reported before:

            I used the Editor to give the Swordsman an upgrade option, so I set them to upgrade to Marines. Because the Immortal and Legionary units are also swordsmen, the upgrade path looks something like:

            Swordsmen => Immortal => Legionary => Marine

            The upgrade options were all set in this manner, and "Upgrade Unit" was ticked for each.

            It should have been possible to upgrade a Swordsman to a Marine when I got the appropriate tech, but I could not do the upgrade.

            I suspect the UU upgrades are slightly awry.
            None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

            Comment


            • Originally posted by star mouse
              The save file includes the random number seed, so if you load up the save file and do the exact same thing, you will get the exact same result. Does it work if you change the order of the combat?
              Yes, some bombarding and attacking by other units first. The thing was, the other units were damaged so they lost when they attacked - at which point the rifleman went conscript -> regular. THEN the army could defeat it. Thats where my confusion came in - which of course wouldnt have happened if i knew the seed was saved Regardless, if an army can do 1 point of damage then lose 12 in a row, with comparitively even units, somethings amiss.

              Comment


              • Star Mouse,

                You may be having the same problem I had when I first started to mess around with the upgrade paths. DId you remember to put a check in the upgrade action for the swordsman? Without that, you won't see the lightning bolt button during the game.

                The funny thing is, the computer can avail itself of upgrades you enable, even if you forget to check off the option which produces the button. The same goes for giving bombard capacity to a ship (e.g., the privateer) but forgotting to add the bombard button to the unit.

                Comment


                • Originally posted by JeffNebraska
                  Star Mouse,

                  You may be having the same problem I had when I first started to mess around with the upgrade paths. DId you remember to put a check in the upgrade action for the swordsman? Without that, you won't see the lightning bolt button during the game.

                  The funny thing is, the computer can avail itself of upgrades you enable, even if you forget to check off the option which produces the button. The same goes for giving bombard capacity to a ship (e.g., the privateer) but forgotting to add the bombard button to the unit.
                  If you have an upgrade selected for a unit, but the upgrade box isn't checked, the Shift-U command will still work. You just can't upgrade them individually. At least that worked in 1.16f, I haven't tried that with the new patch yet.

                  Comment


                  • Just my quick five cent..

                    tech race is boring in 1.17 . no diffrence at all between civs.
                    to much trading. Its not harder you can trade aswell if you just have money or a resource.. Its just faster and less fun..

                    Otherwise good improvents. But 1.16 tech race much more fun..]

                    /Mathias

                    Comment


                    • Pangaea?

                      Setting up a new game. Select Standard Map, Pangaea, 60% Ocean, Normal, Temperate, 5 Billion, Iroquois, Warlord.

                      On earlier versions of the game with these settings I got one large supercontinent (i.e. "Pangaea") with all the civs on it (with maybe an island or two somewhere).

                      With 1.17f I just started a bunch of new games with these settings. I got four with starting positions that I wanted to play. Exploring on each of those four starts I discover I'm on a continent with two or three civs on it. Huh? What? Isn't that what the "Continents" setting is for?

                      If this is just another example of me being dim, then I'm sorry, but I want my Pangaea.
                      (Feeling like a member of the gang who couldn't shoot straight)

                      Comment


                      • re all the kvetching about AI tech trading.

                        I found that trading tech for whatever I could get was a good idea up to 1.16f. It was a good strategy.

                        Why is everyone so upset that the AI now uses the same strategy? In my latest game I've just bought Economics for 40 gold. Physics was 50. Oh my, the AI is ganging up on me!

                        Shhh. Don't say what you are doing now to win. The gods may be listening.

                        BTW. Where's the bug?

                        Salve
                        (\__/)
                        (='.'=)
                        (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

                        Comment


                        • Great Library bug?

                          Something remarkably just happened to me.

                          Playing Iroquois/emperor I attacked the Roman capital with swordsmen and mounted warriors in 580 AD. Rome had the Piramids and the Great Library so I decided to keep the city, more as an act of nostalgy, as education (presumably) was already discovered by the other civs (I was way behind in techs, building up my army and settling in strategic positions).

                          When I conquered Rome I got all the techs prior to education, but to my surprise, the rewards got 'wild': I also received music theory, banking, astronomy, economics, navigation, physics, magnetism metallurgy and theory of gravity.

                          This wasn't ment to be, was it?

                          Getting back to my game now ...
                          (later on I'll try adding a zip.file --> first attempt though ...)

                          AJ
                          " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                          - emperor level all time
                          - I'm back !!! (too...)

                          Comment


                          • Re: Great Library bug?

                            Originally posted by AJ Corp. The FAIR
                            Something remarkably just happened to me.

                            Playing Iroquois/emperor I attacked the Roman capital with swordsmen and mounted warriors in 580 AD. Rome had the Piramids and the Great Library so I decided to keep the city, more as an act of nostalgy, as education (presumably) was already discovered by the other civs (I was way behind in techs, building up my army and settling in strategic positions).

                            When I conquered Rome I got all the techs prior to education, but to my surprise, the rewards got 'wild': I also received music theory, banking, astronomy, economics, navigation, physics, magnetism metallurgy and theory of gravity.

                            This wasn't ment to be, was it?

                            Getting back to my game now ...
                            (later on I'll try adding a zip.file --> first attempt though ...)

                            AJ
                            IIRC, The Great Library no longer functions only if you yourself have discovered Education. If not, then it seems to me that no one else had learned it yet, since quite obviously it was still functioning. If you were behind as you say, it wouldn't be that unusual to get so many techs from it.

                            Comment


                            • I completely understand, but I've gotten a serie of techs that come AFTER the discovery of Education ...

                              I guess I've gotten about 12-16 techs. The advisor mentioned education somewhere in the middle of the sum-up, afterwards followed 9 !!! newer techs.

                              AJ
                              " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                              - emperor level all time
                              - I'm back !!! (too...)

                              Comment


                              • Originally posted by AJ Corp. The FAIR
                                I completely understand, but I've gotten a serie of techs that come AFTER the discovery of Education ...

                                I guess I've gotten about 12-16 techs. The advisor mentioned education somewhere in the middle of the sum-up, afterwards followed 9 !!! newer techs.

                                AJ
                                Maybe you weren't recieving the techs in a particular order. Plus the effect of Education wouldn't occur until after it had finished giving you all that knowledge, so it just sounds to me like you got a sudden burst of stored techs. Once it was done, then the Education would shut it down. It doesn't really sound to me like a bug frankly, I think you just got lucky. You were far enough behind that you just ended up with a mad rush of techs all at once.

                                Comment

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