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  • Can I include this as a bug report? cause it's really annoying at times.

    Say, you want to demand a city or even give a city to another civilization. When you are in the negotiation screen you are unable to look at your map to see the name of the correct city to chose.

    Make a way so you can click on the map and move around to find the proper city to discuss in the negotiation.

    Comment


    • Has any body else had trouble with the summary replay screen at the end of a game? It just doesn't work at all for me. I click the play button and nothing happens, I click the forward one turn button and nothing happens, I click the fast forward and guess what?....nothing happens!
      I was really disappointed when I couldn't get it to work, I don't think it was in Civ II, but I remember it from Civ I and I was looking forward to finding out what everybody else had been up to. I'm running windows XP pro BTW.
      The replay didn't work with the last patch either. I had hoped that it'd been fixed this time.

      Also, the civilopedia entry for air missions states that ctrl-R is the shortcut for rebasing when in fact it is shift-R.

      Comment


      • Originally posted by Wjousts
        Has any body else had trouble with the summary replay screen at the end of a game? It just doesn't work at all for me. I click the play button and nothing happens, I click the forward one turn button and nothing happens, I click the fast forward and guess what?....nothing happens!
        I was really disappointed when I couldn't get it to work, I don't think it was in Civ II, but I remember it from Civ I and I was looking forward to finding out what everybody else had been up to. I'm running windows XP pro BTW.
        The replay didn't work with the last patch either. I had hoped that it'd been fixed this time.

        Also, the civilopedia entry for air missions states that ctrl-R is the shortcut for rebasing when in fact it is shift-R.
        As I recall from the last game I finished (some weeks ago), it takes several seconds/couple minutes for the Replay to be prepared. Get out of your seat for a couple minutes and come back to it.

        Use the mouse-over the rebase icon for the keyboard shortcut.

        Comment


        • NO ERRORS HERE

          The NoCD Patch works good for 1.17f and eliminated the problem finding the CD I bought with my hard-earned cash.

          Everything else seems to be working fine after playing a full AND CHALLENGING game! I have a HP 700MHZ with 320MB and WinME so a pretty standard setup... all-in-one deal.

          Why can't Infogrames have a set of 20 hardcore game testers? I nominate Libertarian, Yin26, and the rest to test the game and get this game FIXED!

          Why? We need Multiplayer now!!! Stop fixing stupid 'pre-gold edition' bugs. It's embarassing for everyone!

          Castle Wolfenstein or Civilization 3? So little time...

          Comment


          • Come across a bug last night .. but was not able to re-create it by re-loading the auto ..

            My machine is a p4, 2Ghz 256Mb Ram, running XP-HE. I installed the patch the other day so im now running 1.17f.

            I started as the persians, large map, 5 civs on warlord (ok I wanted an easy game ) ..

            by the year 2550BC (or around that time) I got a history report, on wealthiest Civs I think .. when this appeared, the music kept repeating the .5sec sample .. the mouse kept stopping, and moving in jerks of 10 seconds on/off .. as if there was another process which had suddenly taken the processor and left everything else struggling to go. It took me ages to get to exit, and it wouldn't .. so I was forced to re-boot.

            On re-loading Civ and the game, same problem did not occur.
            "Wherever wood floats, you will find the British" . Napoleon

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            • ESPIONAGE SCREWUP

              The normal costs for Espionage-related actions are ridiculously high for such such problematic and minimally effective functions. I would never even bother with Espionage if I couldn't lower the costs a lot.

              Well, I tried to Edit the Diplomats and Spies section of some mods and it appears impossible now to change their much too high costs!!

              Bad move Firaxis. I'm going back to 1.16.



              Or is this just a bug??

              Comment


              • Originally posted by Rimpy
                More worrisome is the fact that units will appear in a place other than their actual location. A unit will be highlighted (with the white circle) and when I choose "go to" by holding down the mouse button, the path will originate from a completely different location. Sometimes cities will appear to be empty that actually have units, and cities will appear to have units but are actually empty.
                That is annoying, I didn't know it was standing right next to an enemy city but instead it showed it was standing right next to, so I chose to move it to the square i actually was standing on which made it walk right next to the city I wanted to attack

                If you want to see the bug for yourself I have apllied an save game! You can see the bug at my city situated in north of the northern island

                EDIT: It seems like the bug is gone when reloading, I just loaded the game, but I can't find the "fake tank", but you could try it for youself, I think I have 3-4 armies in the game at that time.
                Attached Files
                This space is empty... or is it?

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                • I apologize if this has been mentioned before, but the thread is getting kinda long...

                  I am no longer getting the popup warning when another civ starts a Wonder. Yes, I set up embassies with all my rivals. No warning whatsoever was given (causing some irritation when the AI beat me to Copernicus, Bach's and Leo's).

                  Has this been changed, or is this a bug?

                  -Arrian
                  grog want tank...Grog Want Tank... GROG WANT TANK!

                  The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                  • Added "Show Wonder Initiation" preference
                    Goto preferences, near the bottom there is a check box, make sure it is checked blue.
                    Sorry....nothing to say!

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                    • ACooper,

                      Thank you, kind sir. My bad, my stupid. I must've missed that when I read the list of changes.

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • There are so many preferences that it is hard to keep track. I did this one myself and that is why it sticks in my mind.
                        Sorry....nothing to say!

                        Comment


                        • Re: Re: * Astonished *

                          Originally posted by Willem


                          Well Lib seems happy with it overall, does that say anything to you?
                          That's impossible man!!
                          -Never argue with an idiot; He will bring you down to his level and beat you with experience.

                          Comment


                          • More detail on the army group move bug

                            In my experience (3 times in one game) it happens when you have a combined stack of army contents and army (modern tanks for me). Select a unassociated tank and stack move it, and the unassociated tanks move to their destination, while the army-associated tanks move one tile. The army stays put. In fact, I couldn't get the army to move at all in its emptied state. I recall having trouble moving the tanks away from the army, though I could freely move them back to the army for reloading.

                            When the tanks are removed from the army, they have full hit points, which I think gives an interesting insight into army dynamics and explains why an army of 4 units with less than 4 hps remaining can exist. When you restore the full hp tanks to the army, the army returns to having less-than-full hps.

                            I think the partial movement bug also indicates that army moves probably consist of a shuffle of units and army in some bizarre Astaire/Rogers fashion.

                            Comment


                            • Re: Re: Re: * Astonished *

                              Originally posted by Spectator


                              That's impossible man!!
                              Yes I know it's hard to believe, but I actually caught him saying some good things about the new patch, especially the group movement. He sounded down right pleased.

                              Comment


                              • Re: Re: Re: Re: * Astonished *

                                Originally posted by Willem


                                Yes I know it's hard to believe, but I actually caught him saying some good things about the new patch, especially the group movement. He sounded down right pleased.
                                I'll let Lib talk for himself, but it seems he has gone back to his old ways in his recent posts.
                                Sorry....nothing to say!

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