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  • #16
    Originally posted by Arrian
    The new & improved Shift+A command goes a loooooong way toward reducing my frustration with the late game. Pollution is a pet peeve of mine, and manually moving stacks of 8 workers around (fortifying them when there was nothing to do) drove me nuts.

    Thank you.

    Regarding military suppression of cultural reversion: does this apply only to cities which have been captured? Or does it mean that a border city which is weak culturally but has a bunch of units won't defect? If so, that weakens the culture bomb, and I'd like to know so I can plan accordingly.

    Theoretical examle:

    Zulu city, culture of say... 18 (has a temple only... for 9 turns). 7 of the squares w/in it's 21 radius are within the cultural borders of my neighboring cities, which are well into the 100's in culture. Pre-1.17, those are pretty good odds for a flip. Now say that Zulu city has 6 military units in it. Does that reduce the chances I'll get the city through culture?

    Thanks again,

    -Arrian
    well, if the total culture of your two civilization are equal, then if the Zulu had 7 units in the city, there qould be 0 chance that it would flip. However, if your total culture is double Shaka's total culture, he would need twice as many units, for example. And vice-versa.
    - What's that?
    - It's a cannon fuse.
    - What's it for?
    - It's for my cannon.

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    • #17
      Thank you, Soren!
      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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      • #18
        Lots of great info here, I hope it doesn't get overlooked.

        I like reading such things for fun, even though my civing will only start when the scenarios arrive. Perhaps one of the reasons for these great discussions is that Chuck U and yin are not around yet, hmmm?

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        • #19
          Ah, I see. So each unit nullifies 1 square of culture encroachment, all other things being equal.

          Thanks for the answer.

          Since the AI usually puts three units in each city, with others patrolling, and therefore outside the city, this change probably won't hurt my chances at picking up outlying AI cities like the example I gave (it was a rough appromixation of a flip I got last night. Shaka hustled and beat me to some incense I just had to have). My overall culture was roughly triple his.

          Sorry to keep pestering you, but I'm curious:

          All other things being equal does the formula require 2 units per resistor, 1 unit per foreign national?

          Here comes another example - I capture Moscow. Size 5, 2 resistors, Russian borders don't encroach b/c I've been happily razing along. My culture is double Russia's. How many units would be required to guarantee I hold Moscow? My guess would be 7.

          The factors involved in a flip, if I recall correctly, are:

          Resistors (x2 effect of foreign citizens)
          Foreign Citizens
          # of squares w/in 21 radius that are in other civ's culture borders
          distance from respective capitols
          overall culture ratio
          disorder, if any
          units

          With regard to the distance from capitol thing... does that work like a multiplier? So, if a city is 10 squares from the enemy's capitol, and 40 from mine, do I have to multiply by 4 to get the # of units needed to guarantee the city won't flip?

          Sorry, lots of questions...

          -Arrian
          grog want tank...Grog Want Tank... GROG WANT TANK!

          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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          • #20
            A few more questions...

            Hi Soren. Nice to see you posting here again.

            Has anything been done about corruption (globally less, or more effect from courthouses etc.) , and the dissapearing lines in the diplomacy view?

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            • #21
              yeah, i was dismayed to see no mention of corruption ,

              and what the hell is all this about missing lines!?!??! what am i missing here
              Up The Millers

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              • #22
                Soren - thank you thank you thank you! Just downloaded, will start playing - well tonight's St. Valentine's Day, so I guess tomorrow.

                Thanks again for all the answers to these questions. I hope someone else with a smidgen more time can organize all the different responses (from you, Jeff, Dan) into a 1.17f FAQ for easy reference for newcomers.

                That way you won't be bombarded by questions that you've answered here and there.

                Arrian, I'm not sure we want to work through all the hypotheticals now, although I've got the same urge to bombard them. I think the finer points will be more fun to divine from playing.
                -belchingjester

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                • #23
                  and what the hell is all this about missing lines!?!??!
                  The connecting lines in the Foreign Advisor screen that showed who was at war, who was at peace, who had pacts, who was trading, etc. They would mysteriously vanish, sometimes reappearing when you reloaded.
                  "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                  • #24
                    Well Lib, are you going to be more polite to the firaxians from now on? It seems so so far!
                    Goody, goody!

                    All in all, I'm beginning to get a more positive picture of you! Good work!
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

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                    • #25
                      Moi? When have I not been polite?
                      "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                      • #26
                        Maybe polites not the right word, but you know, you have been a bit angry on what the game has become... But, as I said, I begin to get a more positive picture of you!
                        Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                        I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                        Also active on WePlayCiv.

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                        • #27
                          Well, then I'm delighted.
                          "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                          • #28
                            polite like elizabeth, i think

                            and then she declares war

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                            • #29
                              Soren:

                              Under the old system, all the units were arranged into a list according to their position on the map. However, if the user activated a unit in the middle of a stack, the activation order would proceed from there, skipping the units before it on the list even though they were on the same tile. Now, when you activate a unit, the list is re-ordered so that the units are not skipped.
                              Just thought you might want to know, it doesn't work. The list is not re-ordered and the units are skipped.
                              "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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