Sometimes I just simply do NOT want to build up a navy, but instead rely on the fact that I can sink enemy ships with my bombers too.
But I can have 10000 of bombers these ships make it to my coast anyway because the bomber refuses to kill the unit.
Bombers should be able to sink ships!!!! There has to be a choice wether I want to build up a navy or not!!! I dont like being forced in such descisions.
Also I think land units standing in open terrain (grass, plains) should be able to be killed with bombarding. Where tanks should have a greater chance to be killed than infantry has.
AND MOST IMPORTANT OF ALL: Tiles that were bombarded in the last round should NOT be able to be worked on by workers. Any worker currently working on a tile that is bombarded should immediately stop working and lose all his work he has done so far on this tile.In addition modern units should not be able to be finished when the resource is not available. Currently, they can be finished, but not be chosen to be built anymore, which is kind of pointless.
I mean you simply cannot stop a civ building modern units when you cut their only resource of oil on a plane. They simply move 3 workers over there and have built up the road again every single turn. So this kind of strategy is totally useless, where I think it would be a real useful strategy if only the game was modelled right.
Then next: The AI should realize that when I bombard some of their tiles over and over with bombers they should start building fighters!
Yes I had a game where I had 3 carriers with 3 bombers and 3 fighters and over and over I bombed his cities. He seemed not to be keen to do something against it.
Ok, it was on Warlord but hell that game really was tougher than my last on prince.
mfg,
ata
P.S.: The retreat thing in v1.17f looks good! Now infantry in defense is a LOT more useful!!! Btw, does it depend on the delta-experience (exp_attacker - exp_defender) or solely on the experience of the attacker. I would think the delta-experience would be better solution.
But I can have 10000 of bombers these ships make it to my coast anyway because the bomber refuses to kill the unit.
Bombers should be able to sink ships!!!! There has to be a choice wether I want to build up a navy or not!!! I dont like being forced in such descisions.
Also I think land units standing in open terrain (grass, plains) should be able to be killed with bombarding. Where tanks should have a greater chance to be killed than infantry has.
AND MOST IMPORTANT OF ALL: Tiles that were bombarded in the last round should NOT be able to be worked on by workers. Any worker currently working on a tile that is bombarded should immediately stop working and lose all his work he has done so far on this tile.In addition modern units should not be able to be finished when the resource is not available. Currently, they can be finished, but not be chosen to be built anymore, which is kind of pointless.
I mean you simply cannot stop a civ building modern units when you cut their only resource of oil on a plane. They simply move 3 workers over there and have built up the road again every single turn. So this kind of strategy is totally useless, where I think it would be a real useful strategy if only the game was modelled right.
Then next: The AI should realize that when I bombard some of their tiles over and over with bombers they should start building fighters!
Yes I had a game where I had 3 carriers with 3 bombers and 3 fighters and over and over I bombed his cities. He seemed not to be keen to do something against it.
Ok, it was on Warlord but hell that game really was tougher than my last on prince.
mfg,
ata
P.S.: The retreat thing in v1.17f looks good! Now infantry in defense is a LOT more useful!!! Btw, does it depend on the delta-experience (exp_attacker - exp_defender) or solely on the experience of the attacker. I would think the delta-experience would be better solution.
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