An ad hoc collection of things I'm thinking about regarding Civ3 and the Apolyton community:
I wonder if the folks over at Firaxis think they made the game they wanted to make.
Civ3 was fun for me, but nowhere near the legend of Civ2. I know Firaxis had to be excited and enthused about the product as it left the door, at least on some major aspects. If i were them, I'd have been pleased with the AI's answer to ICS, and I'd have been pleased about culture, and resources. But I wonder how they felt as the first couple of months passed. Taking the blatant criticisms aside - I wonder how they look back on the design compromises that went into making a better AI. Do they have any regrets about those decisions now? Do they harbor some ill-will toward Infogrames regarding the rush that lead to shortened play-testing? Do they regret not having a truly public beta test (whether open or closed)?
Sometimes I make these long philosophical posts that I think or modestly ingenious, then no one has anything interesting to add to them, and I regret having exposed my designs on enlightenment. I wonder if that's sort of how Firaxis feels - regretting some of the efforts they went to, or some of the efforts they didn't make.
I guess I appreciate the human aspect of it all. I've always enjoyed designers who share public diaries related to design. I'd be interested to read some from Firaxis, someday.
I wonder if the folks over at Firaxis think they made the game they wanted to make.
Civ3 was fun for me, but nowhere near the legend of Civ2. I know Firaxis had to be excited and enthused about the product as it left the door, at least on some major aspects. If i were them, I'd have been pleased with the AI's answer to ICS, and I'd have been pleased about culture, and resources. But I wonder how they felt as the first couple of months passed. Taking the blatant criticisms aside - I wonder how they look back on the design compromises that went into making a better AI. Do they have any regrets about those decisions now? Do they harbor some ill-will toward Infogrames regarding the rush that lead to shortened play-testing? Do they regret not having a truly public beta test (whether open or closed)?
Sometimes I make these long philosophical posts that I think or modestly ingenious, then no one has anything interesting to add to them, and I regret having exposed my designs on enlightenment. I wonder if that's sort of how Firaxis feels - regretting some of the efforts they went to, or some of the efforts they didn't make.
I guess I appreciate the human aspect of it all. I've always enjoyed designers who share public diaries related to design. I'd be interested to read some from Firaxis, someday.
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