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v1.17f better have player starting loc's

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  • #16
    i won't speculate in what the patch will give. We'll get the readme tomorrow.

    I hope the fix the hardcoded foreign advisor leader pics.
    Creator of the Civ3MultiTool

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    • #17
      Originally posted by Ming
      We still have to consider this as work in progress. I think it's too much to hope that "everybodies" personal wish list will be satisfied with this new patch.

      Frankly, I'm not expecting any specific feature to be "fixed" or changed. But I do see it as Firaxis's continuing effort to update the game to meet the fan's needs. In the end, many people will still not be satisfied... of that I'm sure of. But, as long as Firaxis continues to support the game... it's going in the right direction.
      If it's on " 'everybodies' (sic) " personal list, then it's not really on a "personal" wish list, is it?
      "I've spent more time posting than playing."

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      • #18
        Originally posted by siredgar
        If it's on " 'everybodies' (sic) " personal list, then it's not really on a "personal" wish list, is it?
        Everybodies??? Not on mine. Heck, MP is far higher on my list, and I'm not counting on that being in the patch
        Keep on Civin'
        RIP rah, Tony Bogey & Baron O

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        • #19
          *hopes for no civ specific starting locations in the patch*

          Don't ruin the idea of CPT
          Creator of the Civ3MultiTool

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          • #20
            So you will start by removing everything that has been fixed?
            Precisely...hopefully I will be able to remove all of the "5 stars" off of the list.
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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            • #21
              Ming, face it, multi-player is not coming out on a patch anytime soon and most likely never will.

              You'll have to just wait for the Gold version and pay $29.95 one year from now.

              On the other hand, specify player starting locations will have to... or else!
              "I've spent more time posting than playing."

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              • #22
                Originally posted by TechWins
                Precisely...hopefully I will be able to remove all of the "5 stars" off of the list.
                But why aren't my suggestions from the old (and new) thread in the list?
                Creator of the Civ3MultiTool

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                • #23
                  Originally posted by siredgar
                  Ming, face it, multi-player is not coming out on a patch anytime soon and most likely never will.

                  You'll have to just wait for the Gold version and pay $29.95 one year from now.
                  Oh... I'm sure of that (with the exception of what it might cost and the time that it will be available ) I was just using it as an example that EVERYBODY has a different wish list. And while I'm sure that your request is important to you and some others... you seem to thing that most people want it, and that's probably not the case.

                  On the other hand, specify player starting locations will have to... or else!
                  Or else what... you will not play anymore...
                  I think that is a very narrow minded point of view. Again, this is work in progress... and I'm sure they will probably add that feature now, or sometime in the future.
                  Keep on Civin'
                  RIP rah, Tony Bogey & Baron O

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                  • #24
                    Well, I hope you're happy Ming because my "personal wish list" item won't be included in the patch. Now, I'll just have to rely on the ingenuity of people like Gramphos and figure out how to make all the necessary adjustments to do a relatively simple thing for the game.
                    "I've spent more time posting than playing."

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                    • #25
                      Originally posted by Gramphos
                      I hope the fix the hardcoded foreign advisor leader pics.
                      I hope they also fix the crashes regarding additional Techs with an icon number higher than 82.
                      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                      • #26
                        Originally posted by siredgar
                        Well, I hope you're happy Ming because my "personal wish list" item won't be included in the patch.
                        Why should I be happy... I was just pointing out that you shouldn't expect too much or "specific" things. I knew my favorite wish item wouldn't be on the list, but you didn't hear me making ulitmatiums.

                        Again... it's all work in progress. As long as they continue to support the game, most of us will get what we want.
                        Keep on Civin'
                        RIP rah, Tony Bogey & Baron O

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                        • #27
                          But why aren't my suggestions from the old (and new) thread in the list?
                          Well, I believe I did include a few of your suggestions from the first thread, but I may not have. For reasons why I may not have look at my first post in the on going patch idea thread. Now the reason why your ideas from the new thread haven't been included is mainly because I have been busy (life) and haven't had much time to add ideas from the new thread. The not so significant reason is because not once did Firaxis reply in that thread acknowledging the list, so I didn't want to waste the little time I had on a list that may have been useless during the past few months. Now Firaxis didn't really have an excuse for not responding in that (a simple acknowledgement of the list being useful is all they had to do) thread because in it's whole entirity it was completely constructive.

                          After tomorrow I'll get around to updating it, though.
                          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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                          • #28
                            Originally posted by lockstep


                            I hope they also fix the crashes regarding additional Techs with an icon number higher than 82.
                            That is harer to fix then the foreign adisor, as those icon's aren't listed in any text file (but I think thy would do fine in pediaicons.txt)
                            Creator of the Civ3MultiTool

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                            • #29
                              Everyone must admit that starting locations are an insanely easy thing to fix. I would expect that to fixed in this patch.

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                              • #30
                                Originally posted by kimmygibler
                                Everyone must admit that starting locations are an insanely easy thing to fix. I would expect that to fixed in this patch.
                                I think Dan said it is NOT in the patch.
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