FYI- the AI will also sue for peace after
a. 10-20 turns, {sorry didn't document turns}
b. capture one of your cities,
c. no human counter attack.
At least prepatch. Have just installed patch and haven't started war yet. I doubt if this was changed with the patch. But if playing builder it will take many turns to switch to war production.
Suggestion to firaxis-- during war allow reception of envoys anytime, but make human pay price in what is acceptable if peace is attempted at not good time for AI.
Once I had beaten down a civ to 2 cities and wanted to end the war and offer a generous peace bonus, but since envoy was not received, quickest way to end war was to end other civ. How about another alternative. Maybe I wanted a very weak vassal state?
a. 10-20 turns, {sorry didn't document turns}
b. capture one of your cities,
c. no human counter attack.
At least prepatch. Have just installed patch and haven't started war yet. I doubt if this was changed with the patch. But if playing builder it will take many turns to switch to war production.
Suggestion to firaxis-- during war allow reception of envoys anytime, but make human pay price in what is acceptable if peace is attempted at not good time for AI.
Once I had beaten down a civ to 2 cities and wanted to end the war and offer a generous peace bonus, but since envoy was not received, quickest way to end war was to end other civ. How about another alternative. Maybe I wanted a very weak vassal state?
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