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A Possible Civ 4 - Corruption

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  • A Possible Civ 4 - Corruption

    Actually it's not just Corruption (loss of Commerce) it's also Waste (loss of production). So lets make Corruption simple..

    Base Corruption:
    Capitol

    within 3 squares 10%
    within 6 squares 30%
    within 9 squares 50%
    within 12 squares 70%
    within 15 squares 90%
    within 18 squares 110%
    over 19 squares away 130%

    Maybe for large maps Corrupt "rings" should be 4 squares apart, 5 for Huge maps, and 6 for Very Huge maps

    On another continent from capitol +30%
    Every citizen belonging to a civ you are at war with -10%

    How to fix?
    Monarchy/Communism -10% Corruption
    Republic/Theocracy -20% Corruption
    Democracy -30% Coruption
    WLTFD -50%

    Technology:
    Code of Laws -10%
    Nationalism -10%
    Electronics -10% (Bugging, Camera's, etc)
    Espionage -10% (Spying on your own people)

    Build:
    Police Station -30%
    Courthouse -20%
    Dungeon -10%

    How about this...too simple?
    We are all beta testers...can't wait for the finished version.

  • #2
    I´m trying to decide wether you´re serious or joking...

    within 18 squares 110%
    over 19 squares away 130%
    If i recall my math correctly you can´t get such things as corruption above 100%. Where did you plan to take the extra 30% from?
    I love being beaten by women - Lorizael

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    • #3
      More than 90% corruption basically means all but one sheild is lost to it.
      We are all beta testers...can't wait for the finished version.

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      • #4
        OK, but then why take it as high as 130%
        I love being beaten by women - Lorizael

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        • #5
          because you can decrease it by building stuff and such, and 130-60 is perfectly sensible. well, as sensible as 70% corruption can be
          it's just my opinion. can you dig it?

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