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  • Chess vs. Bridge

    Was a classic argument I used to hear in my youth. Of course, most of the combatants are probably dead now. But its legacy is relavent to the CIV progression.

    Which game requires more skill?

    There is a firmly entrenched camp that feels Chess is the obvious answer as there is no room for luck. The other camp feels bridge is the answer because it takes skill to account for uncertainty.

    My position used to be that any game where a computer can beat the best humanity has to offer can't require too much 'skill' cause dose machine's be dumber dan posts. But neural networks are gaining fast in backgammon.

    Before i get too far off track, I believe the same has taken place in Firaxis. I believe Sid is a Uncertainty=Skill guy, and Brian Reynolds is a Determinism=Skill guy.

    As I am an uncertainty=skill guy I find myself playing full CIVIII games much longer than I played full games of CIVII or SMAC. As the franchise has been attracting Determinism=Skill folks, I don't think the level of upset is that surprising.

    Of course, CIVIII is a big improvement over CIVII because it is finally moving back in the right direction...

    PS. Poker players think neither require as much skill as poker because poker is not about the game, it is about the players...

  • #2
    Actually there is no luck involved in bridge if you are playing with 4-person teams. I belive that bridge requires more skill than chess, in chess all information is avaliable to both players, where in bridge each player only sees 1/4 of the cards when bidding and 1/2 of the cards when playing, but they can(and should) determine which player has what cards by observing each others plays.
    Last edited by Bilo; February 7, 2002, 20:13.

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    • #3
      Of course there is...

      ... and there is in Chess too ...

      But I shouldn't have used the word 'Luck'. The dilemna is in the determinist vs. non-determinist arguments that have raged nigh-on since the dawn of creation...

      God might not play dice, but he does play CIV III...

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      • #4
        Chess requires infinitely more skill than bridge. The fact that Kasparov lost to Deeper Blue merely underlines the tactical (the portion of the game where computers will always have an advantage) complexity of the game. In positions with fewer immediate tactical complexities the long term strategic planning of the top humans is far superior. Kasparov was just too confident to steer the games into these sorts of positions. And the fact that all the information is available in chess but not in bridge means nothing. You don't have all the information in "happy families" (or for that matter most card games) either............

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        • #5
          Originally posted by DrSpike
          The fact that Kasparov lost to Deeper Blue merely underlines the tactical (the portion of the game where computers will always have an advantage) complexity of the game. In positions with fewer immediate tactical complexities the long term strategic planning of the top humans is far superior.
          I might be missing your point, but how come the fact that computers can beat humans underlines that more skill is involved?? All the computers do is making relatively simple (but usually tedious)calculations with 0s and 1s. The fact that machines that only use 0s and 1s can beat even the best humans, show that the game is simple enough to be completely represented in a binary language.

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          • #6
            Bilo:

            Yeah, you are missing the point. For those not familiar with the game of chess it is usually divided into tactics and strategy. Tactics involves calculating possible variations from a given position. Strategy is long term, it involves forcing weaknesses in your opponents position sometimes with no immediate gain. Computers are better than humans at tactics if the position is complex (this has been true for a while), since there are many variations and subvariations. Clearly humans analyse less variations, ones they deem worthwhile, whereas computers examine all immediate variations, usually augmenting this by picking some lines to pursue in depth. The computer's "dumb" brute force approach is effective in the short term and will highlight any chances for material gain, which it rates very (perhaps overly so) highly. Computers are not a patch on humans in long term strategic planning, because they have no real understanding of the game. If the Kramnik-computer match ever comes about Kramnik will win (as would Kasparov), I guarantee you. He will use his understanding to steer the games into positions where the computer will misevaluate the imbalances, and ultimately win.

            Further (new) points.

            Computers owe a lot of their strength to databases of ever larger size that contain millions of variations of opening moves and typical endgame situations. Without these computers would be weaker.

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            • #7
              Preach on brother Spike!!!

              Chess is *SOOOOOOOOO* much more involved and requires more concentration, creativity, strategy and even imagination.

              The reason computers win in chess is, as you correctly pointed out, the enormous databases and the fact that they do not faulter or get tired. They simply put out 100% all the time while person's performance can drop due to many limitations such s stamina. Computers are simply dry number crunchers without the will to improvise or imagine or experiment. Human game is much more then accounting of pieces on the bord ( which is what a comp does ).

              Chess is simply a beautiful game.

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              • #8
                Originally posted by Bilo


                I might be missing your point, but how come the fact that computers can beat humans underlines that more skill is involved?? All the computers do is making relatively simple (but usually tedious)calculations with 0s and 1s. The fact that machines that only use 0s and 1s can beat even the best humans, show that the game is simple enough to be completely represented in a binary language.
                The reason computers can win in chess is because there is 0 randomness. With enough processing power you can basically look at every possible outcome and pick the move that results in the best ones.

                Deep Blue supposedly could look at everyone possible outcome 40 moves ahead. It would then take the most promising and extend those to 80 moves ahead. That's what you call brute force computing. It's no wonder it beat Kasparov. The one game Kasparov did win was mainly because an operator on Deep Blue misinterpreted it's instructions to move the piece.

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                • #9
                  I think ShuShu's original point is getting lost.

                  I see several people posting, claiming that chess requires more skill than bridge, but from there the posts get side-tracked into discussions of computer chess programs.

                  If you start a post by presenting a position or premise, like "chess requires more skill than bridge", I would expect the remainder of the post to contain arguments and evidence to support the opening premise. I see none of that. Nobody yet has given any reason WHY chess requires more skill than bridge.

                  As for the computer program arguments, it's a no-brainer that a deterministic game is easier for a computer to "learn" than a non-deterministic one. That is in no way an indication of the amount of skill required. It just happens that computers are good at manipulating and storing data. If you know all the data at the start, the rest is just tedium and number-crunching. If you don't know all the data at the outset, then you have to do some guessing. You still need skill to make educated guesses and play with the odds, know when a risk is warranted, etc., but there are always risks and uncertainties involved.

                  Personally, I believe that chess vs. bridge is an apples-to-oranges comparison, for the reasons ShuShu originally pointed out. They both require skill, but they require different specific skill sets. I'm not really interested in which type requires more skill. I'm interested in which one is more fun. For me, the non-deterministic ones are more fun. So I guess that makes me a determinism=boring/uncertainty=fun person. The deterministic games become too much like work, and there's less variety, less experimentation, and fewer successful approaches. I like a game that rewards creativity, not one that forces you into a certain pattern of action if you want to achieve success. In this regard, I much prefer bridge to chess. I'm not sure I fully understand the analogy to Civ3 vs. Civ2. I think both are in the "bridge" category, but I do very much enjoy Civ3, and I do believe it has more variety and replayability than Civ2 did.

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                  • #10
                    lets not forget the Kasparov/Deep Blue match was rigged in favour of Deep Blue.Every single move Kasparov has ever made was fed into that machine.Kasparov was not permitted to look at 1 single game Deep Blue had played.

                    And the biggest factor of that game loss was fatigue.

                    A team of top programmers and what not was assembled.They were given unlimited resources.For the sole purpose of beating the world champion of chess.Doing the same for Bridge would be a snap...cept nobody cares about Bridge
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                    • #11
                      .....

                      Besides the fact that i can kik all of ur @$$'s in chess, im gonna have to tie this in to Civ to its not booted off the forum.

                      Just like in real life chess and bridge, Civ3 requires luck and skill. No factor outwieghs one another, becuase if you dont have good position, and your opponent finds 10 huts that each give him things and you find none, then you just cant win. UNLESS you have alot of skill.

                      Besides, (and i agree w\ smash) that nobudy gives a ___ about Bridge. I was actually at the Deep Blue vs. Kasporov match, and Kasperov was VERY fatuiged. And he DID have advanced knowledge of deep blue (from the harvard cup matches)


                      kasporov= when he lost
                      Why do people slaughter inocent Goats for no apparent reason??

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                      • #12
                        k, a few points.

                        Chess is not effectively deterministic just because all the information you need is in plain site. Despite what Bahoo said it is simply not possible even for todays super computers to calculate all possible permutations from even the starting position 40 ply deep.

                        Computers are better at tactics (a huge part of the game), have huge databases of opening moves and endgame positions but STILL aren't better than the best humans. Kasparov lost under bad conditions when he was simply too confident in his prowess. He in no means won the 1st game of the 6 because he of some error on the part of the technicians. Look at the game, it a slow struggle that Kasparov was always winning. He would win another match I am sure, though we may not get to test this. But I'll also assert that Kramnik will win the upcoming man v computer challenge.

                        Oh, and Kasparov stuffed Deep Blue, he lost to Deeper Blue.

                        Anyway, as someone suggested, this isn't really answering the question of which game requires more skill. I'd have to say it's definitely chess. It's hard to define a reasonable benchmark, but lets say something like time of study needed to reach master level. Anyone in this thread could be in their national side within a couple of years, they just aren't cos they don't care about bridge.

                        And civ3, though I'm still playing it (what a cunning tie in) has about the same level of propensity for strategy as bridge.

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                        • #13
                          Doesn't the amount of skill required depend upon your opponent's skill? Doesn't the amount of skill you possess depend upon, well, _you_, not the game?

                          Take 2 people of equal intelligence, creativity, etc. One trains for a lifetime in chess, the other one trains _an equal amount of time_ in bridge.

                          Why say one player is "more skilled" than the other?

                          I think the question "Which requires more skill?" isn't a really the right question. How about: "Which game rewards study the most?" I think that question addresses what the "skill" question tries to address, but doesn't quite because of the vaugness of the word "skill."

                          How about "Which requires more concentration?" or "Which rewards the ability to visualize the current situation and "think ahead" more?" or "Which rewards a better understanding of the opponent more?" or "Which rewards creativity more?" or "Which is more dependant upon luck in determining the outcome?"

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                          • #14
                            Duplicate

                            Duplicate Bridge, which is the Bridge used in tournaments, has no luck.* Everyone ends up playing the exact same hands. So the idea being, with a particular hand who did best. Duplicate makes every hand interesting and every play critical, even hands with few winning cards.

                            (Bridge is harder to learn to play initially though. Chess has very simple rules. So does Bridge, but unless you also know the bidding language, it is not really Bridge.)

                            Chess and Bbridge are each very complex games at the edge of human understanding.

                            * Probability is a different matter. There is a great deal of probability in both the bidding and the play. However, everyone looks at the same deal in Duplicate, everyone has the exact same randomizer seed.

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                            • #15
                              um... relating this to CIV 3, would you say:

                              Civ 3 form of research = chess = deterministic
                              Skill = choosing the optimal path directly

                              BLind research = bridge = uncertainty
                              Skill = anticipating and influencing the path indirectly
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