= Why can't you airlift workers and/or settlers? (logic please)
= I agree with the Great Lighthouse argument (and in part with the late build of explorers, though not entirely)
= I disagree with the loss of forests permanently generating shields after they are first cut down; I understand it can be abused with a multitude of say, Democratic+Replacable Parts American workers, but they are still costing $$$)
*** Stuff I'd Like To See
* stacked moves and mass upgrades
* fortified units stay so after upgrades
* prioritize workers/settlers until after units build/science/etc...
* Alphabetize the City List from CTRL-SHIFT-G (pleaseeeee)
* a wee bit less corruption under Communism (damn, I miss fundamentalism)
* automated pollution cleanup for workers
I just have to say that overall the game is amazing, though I am a little bit disappointed with quality control given the amount of time Firaxis had to package this game. Oh yeah, the first patch is a very good example of that lack of attention to detail.
J.
(my first post, so don't burn too badly)
= I agree with the Great Lighthouse argument (and in part with the late build of explorers, though not entirely)
= I disagree with the loss of forests permanently generating shields after they are first cut down; I understand it can be abused with a multitude of say, Democratic+Replacable Parts American workers, but they are still costing $$$)
*** Stuff I'd Like To See
* stacked moves and mass upgrades
* fortified units stay so after upgrades
* prioritize workers/settlers until after units build/science/etc...
* Alphabetize the City List from CTRL-SHIFT-G (pleaseeeee)
* a wee bit less corruption under Communism (damn, I miss fundamentalism)
* automated pollution cleanup for workers
I just have to say that overall the game is amazing, though I am a little bit disappointed with quality control given the amount of time Firaxis had to package this game. Oh yeah, the first patch is a very good example of that lack of attention to detail.
J.
(my first post, so don't burn too badly)
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