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Several Civ3 expansions planned.

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  • Several Civ3 expansions planned.

    "Civ3: For the Sake of Realism"

    One advance reviewer raves "Every facet of gameplay has been adjusted to ensure that the game is as realistic as possible. For example, one of my favorite changes is the fact that every turn is now 1 day. Of course, some may not like the fact that a Spearman's move is now 0.0000001 tiles per turn. However, like the changes to war weariness, corruption, unit combat statistics, government choice, resources, workers, technological advancement, and improvement costs, I think the total unplayability (and, I should mention, complete inaccessability to new players) of the game is a small price to pay for the increased realism."

    Next planned is "Civ3: The Anecdote" Like the "simulation" version above, but all the rules are based on the anecdotal evidence mentioned by web-forum posters. "Someone pointed out that the American government didn't collapse during the Vietnam war. We found ourselves all nodding "True, that's true." We found it a compelling argument, and so we've drastically reduced "war weariness" levels. And, of course, the combat system is much simplified. The more powerfull unit _always_ defeats the weaker unit."

    Third planed is "Civ3: Mob rule" "The inspiration behind this product, Mark, is the assumption that those who complained the most about the original release know best." A Firaxis marketing executive, who spoke only when her anonymity was assured, was very euthusiastic. "Of course, Mob Rule II will practically write itself, as a new generation of Civ3 players become embittered by the sweeping changes made in the first Mob Rule expansion. We've come to see the gaming community's inability to accept new design concepts in a familiar title as a valuable sales motivator."

    And finally the "Aye AI!" special edition. "It will retail for about $100,000, but we've confident it will be able to beat the best human players in the world without cheating. The price may seem a little steep, but after all the outcry about the quality of the origional AI we know that there are players willing to the price for a quality AI."

    Also rumored to be under consideration is a "Sid Meier's Sid Meier's Civilization III" limited edition. "Each box would be licked by Sid to guarantee that personal touch that so many fans are demanding."

  • #2
    score:
    +1 funny
    -1 flamebait

    Ooops, I thought I was moderating slashdot there.

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    • #3
      funny
      nice 1

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      • #4
        I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

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        • #5
          great post
          Sorry....nothing to say!

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          • #6
            clap clap clap!

            Somebody reasonable!
            "You think you're half as good as me, the only thing you'll ever be, is just a way for me to bleed on this stage" - "Confession" by COLD

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            • #7
              Hmmm. Curiously I see no mention of the additional expansion for CivIII due out in the summer of '03. "CivIII for Complete and Utter *****." will feature a design that is completely stripped down and simplified yet still lacks accessibility and fun for the casual player.

              Rather than having these things called "cities" CivIIICUT will just have nations represented by big colored blobs on a 16 color screen. Culture will be done away with, though corruption will be set at 80% for all your cities and war weariness will cripple any nation at war for more than three turns. Wonders that reduce war weariness have been removed as they added too much complexity to the game.

              It will also completely dispense with varying military units--indeed, it will feature a generic military structure sporting just one unit--called, appropriatley enough, a unit. This unit will be a multifunction settler-worker-infantry-armor-ship-plane that will move across land and water squares with equal impunity. Combat will be resolved by an eloquent "first-strike-system" whereby whichever unit attacks first will automatically win. Concepts like morale and terrain have been removed, as they are needlessly complex and have no place in CivIIICUT.

              The game will be designed by somebody at Firaxis--who it is cannot be revealed for legal reasons. Rest assured, however, that Sid Meier's name will appear prominently on the box...
              "Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
              -- C.S. Lewis

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              • #8
                heheheh, all very funny

                but is that oneinten i see? get back to ars!
                it's just my opinion. can you dig it?

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                • #9
                  Originally posted by pauli
                  heheheh, all very funny

                  but is that oneinten i see? get back to ars!
                  What, and pay for the questionable priviledge of posting? Um, no thanks.

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                  • #10
                    d@%$ right! pple need to get over it...it's supposed to be fun not realisitic

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                    • #11
                      Re: Several Civ3 expansions planned.

                      Originally posted by Tarquelne
                      "Civ3: For the Sake of Realism"

                      One advance reviewer raves "Every facet of gameplay has been adjusted to ensure that the game is as realistic as possible. . . "


                      Is that why Civ III is SO "realistic" Sid gives War Elephants airlift capability?

                      Is that why waves of bombers cannot sink any warship?? Ever hear of Pearl Harbor, Sid?

                      Is that why AI Diplomatic Advisors are so stupid and stubborn they won't make peace until almost exterminated??

                      Is that why dozens of privateers or submarines on an enemy's trade routes have NO effect on damaging that trade?

                      Iis that why wooden ships with cannons that could barely reach five hundred yards past the shoreline can destroy mines and irrigation canals?

                      Is that why garrisons just disappear if a city flips?

                      Is that why a Roman city existing for 5,000 years suddenly decides to join with the Iroquois due to this Culture Flipping crap?

                      Realistic? Civ II's batleships in lakes was more realistic.

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                      • #12
                        Oh boy, not only did someone miss the sarcasm, but even taking the post at face value they've misread it!

                        Perhaps this thread should be retitled "Is Encomium smarter than a hamster"

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                        • #13
                          What, and pay for the questionable priviledge of posting? Um, no thanks.
                          if it'll get you back, i can see about getting you sponsored.
                          it's just my opinion. can you dig it?

                          Comment


                          • #14
                            Originally posted by pauli
                            if it'll get you back, i can see about getting you sponsored.
                            Nah it's not a money thing.

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                            • #15
                              It would be nice to have real arguments with the post though... Oh sure, there are some, but they are so metaphorical that they make "as if" some other factors didn't exist. Or I'd say "Civ III will be great when we'll all make a spear and attack our [poor] banlieue neighbor" is an argument against "We want something that has some sense in the referencial of reality". Useful...
                              Go GalCiv, go! Go Society, go!

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