Right, We hate Corruption, Some of REALLY Hate it, and some of us have even used the editor to eradicate it from our games, but Corruption was a built in to the game design. However , We all agree it's too Much.
The Points here are :
1. Corruption is used to combat massive empires, so that building a huge empire wont easily win you the game like on Civ II , This Element is good, and must be kept to an extent.
2. The Model on Civ III massively depends on Distance from Capital, as We all know, this is a silly model, especially in Modern Ages, and leads to wonder cities that are reduced to producing 1 gold/shield per turn!
3. One way to Fix Corruption the is the 'Forbidden Palace' , Nice Idea, many of us are now creating more versions, which is also sticking with Realism and adding more stratagy to the game.
4. Corruption seems to continue right into Modern times, despite what technology ect is Discovered, But Really, the 'era' should have certain effects on Corruption.
Here is my plan to Make corruption Managable (not crippling), Still keep the Aim of super corruption very much in touch, enhance realism, and finally, pose us with some interesting Strategical decisions.
1. Distance From Capital Issue should DECREASE when entering a New Era. In Ancient Times a City Hundreds of Miles from the Capital SHOULD have MEGA corruption. Communication between the Two Cities is difficult, and at a minimal level - it makes sense. In the Modern tiems of Radio,Televesion, Internet,Railways,Airports ect, Distance is hardly an issue.
Corruption due to distance from Capital (Or Center Of Empire) should be, IMO, about 35% of what it is during Ancient Times (90% in Medieval times, and 70% in Industrial times).
2. More Palaces.
The Forbidden Palace is Great, But in England we must about 5 'forbidden' palaces', Probably more. I think For *Standard goverments , There should be the Option to Build TWO (No more mind) Fp's, Therefore Creating 3 Center Of Empires.
Here's an Interesting Twist though, palaces are often associated With Monarchy Figures Like Kings, Princesses ect. So, With a Monarchy there should be the option to have THREE fp's,
This then , would create More stratagy headaches when decideding whether or not to change govts (More Stratagy is GOOD!), and also Strenghen the Currently Weak Monarchy. This would be even better, if when the Player Switched, THe Effects of the Third fp were not removed completely, but say, removed by 50%)
3. City Improvements have small effects on Corruption.
Courthouses Reduce Corruption , as do Police Stations, So Much is Obvious. I think a Bank&Barracks would decrease Corruption too, but certainly not as much as a Courthouse.
So, Certain improvements in a city, like Banks,Barracks ect, ought to decrease Corruption , but by say, 20%
4. Finally
Different Government types have an effect on Corruption, as proven in another thread, this is NOT a big enough effect, Increase it!!
So lets put things Briefly
-3 Palaces (4 With Monarchy)
-Distance from Capital effects reduced by 65% Over time.
-3-5 City Improvements which also Decrease Corruption by a small amount
-Government Type has a greater influence, The difference between Rampant and Minimal should be , IMO, 25% Greater
This would leave us with a MUCH better Corruption Model, One which we would have to MANAGE Corruption, Instead of it having it an unmanagable,annoying effect. A Model that would pose us MORE Stratagy Decisions!, Surely this is GOOD!, A Model that would add Further add Spice to Governments, And Finally, a Model , which would mean we have City Improvements that ACTUALLY DO Something!!! (Cos IMO a Bank is not something i'm ever Desperate to Build)
Any Thoughts/Ideas??
The Points here are :
1. Corruption is used to combat massive empires, so that building a huge empire wont easily win you the game like on Civ II , This Element is good, and must be kept to an extent.
2. The Model on Civ III massively depends on Distance from Capital, as We all know, this is a silly model, especially in Modern Ages, and leads to wonder cities that are reduced to producing 1 gold/shield per turn!
3. One way to Fix Corruption the is the 'Forbidden Palace' , Nice Idea, many of us are now creating more versions, which is also sticking with Realism and adding more stratagy to the game.
4. Corruption seems to continue right into Modern times, despite what technology ect is Discovered, But Really, the 'era' should have certain effects on Corruption.
Here is my plan to Make corruption Managable (not crippling), Still keep the Aim of super corruption very much in touch, enhance realism, and finally, pose us with some interesting Strategical decisions.
1. Distance From Capital Issue should DECREASE when entering a New Era. In Ancient Times a City Hundreds of Miles from the Capital SHOULD have MEGA corruption. Communication between the Two Cities is difficult, and at a minimal level - it makes sense. In the Modern tiems of Radio,Televesion, Internet,Railways,Airports ect, Distance is hardly an issue.
Corruption due to distance from Capital (Or Center Of Empire) should be, IMO, about 35% of what it is during Ancient Times (90% in Medieval times, and 70% in Industrial times).
2. More Palaces.
The Forbidden Palace is Great, But in England we must about 5 'forbidden' palaces', Probably more. I think For *Standard goverments , There should be the Option to Build TWO (No more mind) Fp's, Therefore Creating 3 Center Of Empires.
Here's an Interesting Twist though, palaces are often associated With Monarchy Figures Like Kings, Princesses ect. So, With a Monarchy there should be the option to have THREE fp's,
This then , would create More stratagy headaches when decideding whether or not to change govts (More Stratagy is GOOD!), and also Strenghen the Currently Weak Monarchy. This would be even better, if when the Player Switched, THe Effects of the Third fp were not removed completely, but say, removed by 50%)
3. City Improvements have small effects on Corruption.
Courthouses Reduce Corruption , as do Police Stations, So Much is Obvious. I think a Bank&Barracks would decrease Corruption too, but certainly not as much as a Courthouse.
So, Certain improvements in a city, like Banks,Barracks ect, ought to decrease Corruption , but by say, 20%
4. Finally
Different Government types have an effect on Corruption, as proven in another thread, this is NOT a big enough effect, Increase it!!
So lets put things Briefly
-3 Palaces (4 With Monarchy)
-Distance from Capital effects reduced by 65% Over time.
-3-5 City Improvements which also Decrease Corruption by a small amount
-Government Type has a greater influence, The difference between Rampant and Minimal should be , IMO, 25% Greater
This would leave us with a MUCH better Corruption Model, One which we would have to MANAGE Corruption, Instead of it having it an unmanagable,annoying effect. A Model that would pose us MORE Stratagy Decisions!, Surely this is GOOD!, A Model that would add Further add Spice to Governments, And Finally, a Model , which would mean we have City Improvements that ACTUALLY DO Something!!! (Cos IMO a Bank is not something i'm ever Desperate to Build)
Any Thoughts/Ideas??
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