Is it because of difficulty? How well you're doing? I thought the game was supposed to go to 4000 ad!
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Mandatory retirement?
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YOu have to talk to people in Civ 3. Once you have met a few of your opponents, trade your new techs to each of them for anything you can get, and buy their techs if they wont swap them directly. Each one will want to do better than you from the deal, but if you do enough trading you come out ahead. Depending on the difficulty level you can then hopefully edge ahead in the Industrial Age so you get Cavalry or Tanks first and kick butt. You will lose badly if you try to stay isolationist.To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
H.Poincaré
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But I'm not isolationist, dammit! Last game, I was in contact with all 12 of my opponents, had all the same tech, and by the time I retired I didn't have railroads from one end of the country to the other!
I think the game would be way better if techs took less time to research, or you could research 2 at once.
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You should not only exchange one tech for the other with the AI, but aggressively sell your tech. Do it often (at least once in 20 turns, may be twice) and get the AI pay you gold per turn. You can pump all into research, setting the research slider to 90 or 100%, and the AI will have lesser and lesser money for own research. There are people who launch the Spaceship about 1000AD, so why speed research still more?
But be aware and don't drain too much money from the AI. If it can't pay off it's debts, it declares war.
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and by the time I retired I didn't have railroads from one end of the country to the other
This raises one of the most blatant failings of Civ3: Do you really want to micromanage 100+ workers in an almost nightmare fiasco of click click click click click click mindlessly wasting away your playing time?
The choice is yours.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Originally posted by yin26
I think this is a crucial hint you just gave us. If you want to max out research and other improvements before retirement, you need 100+ workers. Yes, 100+, though some people manage with fewer.
This raises one of the most blatant failings of Civ3: Do you really want to micromanage 100+ workers in an almost nightmare fiasco of click click click click click click mindlessly wasting away your playing time?
The choice is yours.
Build plenty of workers in the Ancient Age, and micromanage them. It's fun at this stage. Set them to automatic (shift-a) when you get bored. This works quite well. With the invention of railroad, make even more workers. Build your connecting railroad. Then automatic (shift-a) again. Late in the game, with animations off, it takes almost no time for all hundred workers to do their thing.
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Yes, that's better than nothing. Though the AI on the workers is pretty weak. They will run around literally in circles sometimes doing NOTHING while some pollution, for example, sits nearby. Or the computer doesn't calculate that the 5 workers already on a pollution tile will finish the cleanup long before the other 50 workers now running across the map to get there will ever arrive.
The good news, we hope, is that a patch can work on those issues. Anyway, good advice. That will at least let him get further ahead in the game.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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Originally posted by yin26
Yes, that's better than nothing. Though the AI on the workers is pretty weak. They will run around literally in circles sometimes doing NOTHING while some pollution, for example, sits nearby. Or the computer doesn't calculate that the 5 workers already on a pollution tile will finish the cleanup long before the other 50 workers now running across the map to get there will ever arrive.
However, I agree that AI on the workers is weak. It doesn't calculate that 6 workers (not being an industrious civ) work on a polluted grassland will clean the tile instantly. It only sends two workers to the polluted tile while the other 4 just sit in the city. Haven't checked if it is already fixed in the 1.16f patch though.
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LOL! What a joke. Sure, kiddie. Workers never run around wasting their turns.
Tell me: Have you played the game?!
P.S. Nobody better tell this guy about the governors that NEVER keep building useless crap even after you told them not to. He might start stomping his feet and throw his cookies at you! LOL!Last edited by yin26; February 5, 2002, 01:07.I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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I've said it once and I'll say it again, the workers are little evil beings. They're lazy, ignorant, and should all be dropped off a cliff. Yin, you're totally right about the automation, it sucks. Never in my life have I seen such idiotic little creatures.
I've always been able to reach the modern age. Make sure that your science funding is as high as it will go without losing money and trade for luxuries to keep your people happy. I always aim for a diplomatic victory which requires the United Nations (i.e. Fission), first of the modern techs.
I've never gone for the space race though but I'm pretty sure it's totally possible if your focus is science throughout the game. The key is to start early, and make sure you have enough temples, luxuries, etc. to keep your people happy. Using Republic or Democracy helps as well." . . . I fought, and strove, and perished, countless times . . . as if through a glass and darkly, the age old strife I see, where I've fought in many guises, many names, but always me."
-Gen. George S. Patton Jr.
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Frankly, I use worker automation only once in all my games (I prefer to control them manually) and that is when all of my cities is connected with railroad. They always clean pollution once it occured. And they even improve land which is not in any of my city's radius. In a fully railroad connected civ, you can't waste turns because it costs nothing to travel in railways. I never use worker automation in road connected cities thus never see how they behave. I guess I just assumming things. I apologize.
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No problem.I'm glad you are enjoying the game. I'm waiting to see if the patches will fix various issues, but I still have hopes that the game will be fun (for me) several months from now.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
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I think that the patches shouldn't just fix bugs, they should fix the complaints people have about the game. Such as giving you longer to appreciate your science. Making the game go to 4000 ad would be good.
And fixing the science would also be handy.
As well as making the AI stop cheating.
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