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  • Good Idea For Improving Civ3?

    The good folks at Empire Earth actually seem aware of how their money is made:
    Empire Earth Survey #2

    Greetings my friends!

    I want to provide you with a personal reminder to fill out the Empire Earth Survey #2. We pour over this information very carefully, to determine what your preferences are.

    Your preferences are very important to us. This information directly influences our future product strategy.

    As I have mentioned before, at SSSI, we really want to get to know our customers better. When we select the initial feature set of a game, we spend alot of time debating about what types of things you most want in a game. If we can obtain a better understanding of your interests, then this will take much of the speculation out of the process.

    So, fill out the survey -- and do it only once. How else are we going to figure out whether you are more interested in: A) tactical nuclear weapons, or B) Half-naked Amazon woman with huge tracks of land?
    The survey: Here.

    Now I know this takes the combined computing genius of NASA and several top research labs, but maybe Firaxis can have a bake sale?
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

  • #2
    In my opinion, the first step to making a better civ3 is to start from scratch. Sitdown with 'the team' and work out what it's going to be: will there be resources, how do they work, how does culture work, what victories will there be, which civs etc. etc. etc. etc. (many etc. because there are many issues). It is this lack of thinking things through which lies at the heart of many civ3 problems.
    Only after this is clear can they start drawing and programming.
    Then: playtest the bloody thing.

    Robert
    A strategy guide? Yeah, it's what used to be called the manual.

    Comment


    • #3
      Re: Good Idea For Improving Civ3?

      Originally posted by yin26
      Now I know this takes the combined computing genius of NASA and several top research labs, but maybe Firaxis can have a bake sale?
      Comedy Platinum.

      Comment


      • #4
        Hmm, it looks good at first glance, but then you find that they haven't asked the questions you really want to answer, and havent left any space for comments. So its about as useless as any other tickbox questionnaire.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

        Comment


        • #5
          Originally posted by kailhun
          In my opinion, the first step to making a better civ3 is to start from scratch. Sitdown with 'the team' and work out what it's going to be: will there be resources, how do they work, how does culture work, what victories will there be, which civs etc. etc. etc. etc. (many etc. because there are many issues). It is this lack of thinking things through which lies at the heart of many civ3 problems.
          Only after this is clear can they start drawing and programming.
          Then: playtest the bloody thing.

          Robert
          No, that's not FIXING Civ3, that's making Civ4.

          Comment


          • #6
            Originally posted by player1


            No, that's not FIXING Civ3, that's making Civ4.
            Yes, it is. Civ3 has some good ideas, but was not thought through. It was rushed and not tested. Fixing it is more trouble than starting from scratch (if your goal is to make a good net version of civ). I'll probably play it again, but am basically giving up on it. Mainly because after hours of playing it can become unplayable through crashes and bugs.

            The first thing a game needs to be 'good' is vision: the people who make it need to know what they are making before they start the actual building.
            The sculptor who starts chopping away at a bit of rock in the hope that something good will evolve tends to end up with gravel.

            Robert
            Last edited by kailhun; February 4, 2002, 11:35.
            A strategy guide? Yeah, it's what used to be called the manual.

            Comment


            • #7
              Fixing Civ 3...are you serious? I'm a cynic but I have no doubt I'm right about this: they've made their money so they don't really care. Thanks to Sid's name, the Civilization history, and a handful of reviewers that I seriously don't think played the game for more than an hour or two we are screwed.

              The game has tremendous bugs and even if these are fixed....

              The design decisions are in many questions...uh...questionable.

              1. Corruption is insane.
              2. Espionage is useless
              3. You can't use caravans to boost Wonders? Instead you get a Leader to produce 800 shields instantly to make the Hoover Dam and use settlers to boost a city from 6 to 12 after building the Aqueduct (and in a single turn!)
              4. Airpower is useless, bombardment a waste of time.
              5. The Tech Tree is filled with useless and deadend techs
              6. Despotism is now better than Monarchy.
              7. Republics and Democracies collapse under defensive war.
              8. Armies are so expensive to build why not crank out a dozen extra cavalry or a handful of tanks instead?
              9. Forget conquering enemy cities, they'll just flip back and that size 1 City will kill the 20 tanks you have in it (sure, happens all the time). Raze or forget it!
              10. Nukes are weak!
              11. The AI cheats like a maniac and (my personal favorite)...

              ...if you start on a penisula (60% chance) you will get 3 or 4 decent cities at most. Where you begin is infinitely more imporant than they civ you pick. I'd rather have a good location and NO benefits at all than pick Expansionist/Whatever and find myself on another desert island...again.

              And does anyone expect even 10% of this addressed, plus a decent editor, plus multiplayer support, plus fixes for the literally dozens of other problems others have had?

              Guys...this is a beta release, it's not a game. Within a month people noted serious problems let alone the little things like Wonder movies and the things we all loved in SMAC being MIA.

              They didn't even keep little things from Civ II that worked like a better Air Combat system and Firepower (those Pikemen hiolding off Tanks...brings Civ I memories back doesn't it?).

              They had to chose between a game that worked right and one that they could ship immediately. And we're the suckers that get to pay the price (and in my case $50 and two installs).

              I loved Civ 2 and SMAC and I'm stunned something this bad was released and I'm pissed something this incomplete made it into my game collection.

              Considering CIV III's quality (is that the word I'm looking for?) the only real question is how much can we expect from the next patch. Seriously...don't get your hopes up they've pretty much crushed mine.
              We are all beta testers...can't wait for the finished version.

              Comment


              • #8
                Originally posted by kailhun
                In my opinion, the first step to making a better civ3 is to start from scratch. Sitdown with 'the team' and work out what it's going to be: will there be resources, how do they work, how does culture work, what victories will there be, which civs etc. etc. etc. etc. (many etc. because there are many issues). It is this lack of thinking things through which lies at the heart of many civ3 problems.
                Only after this is clear can they start drawing and programming.
                Then: playtest the bloody thing.

                Robert
                I think that Firaxis already did this. They did sit down and work out the features they wanted and how to implement them. The "problem" with civ3 is that many hard core civers happen to disagree with those design decisions.
                'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                G'Kar - from Babylon 5 episode "Z'ha'dum"

                Comment


                • #9
                  1. Corruption is insane. editable now
                  2. Espionage is useless editable now
                  3. You can't use caravans to boost Wonders? Instead you get a Leader to produce 800 shields instantly to make the Hoover Dam and use settlers to boost a city from 6 to 12 after building the Aqueduct (and in a single turn!) so what?
                  4. Airpower is useless, bombardment a waste of time. editable now
                  5. The Tech Tree is filled with useless and deadend techs editable now
                  6. Despotism is now better than Monarchy. editable now
                  7. Republics and Democracies collapse under defensive war.editable now
                  8. Armies are so expensive to build why not crank out a dozen extra cavalry or a handful of tanks instead? editable now
                  9. Forget conquering enemy cities, they'll just flip back and that size 1 City will kill the 20 tanks you have in it (sure, happens all the time). Raze or forget it! learn some strategies
                  10. Nukes are weak! editable now
                  11. The AI cheats like a maniac that's a change?
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

                  Comment


                  • #10
                    Originally posted by MarkG
                    1. Corruption is insane. editable now
                    2. Espionage is useless editable now
                    3. You can't use caravans to boost Wonders? Instead you get a Leader to produce 800 shields instantly to make the Hoover Dam and use settlers to boost a city from 6 to 12 after building the Aqueduct (and in a single turn!) so what?
                    4. Airpower is useless, bombardment a waste of time. editable now
                    5. The Tech Tree is filled with useless and deadend techs editable now
                    6. Despotism is now better than Monarchy. editable now
                    7. Republics and Democracies collapse under defensive war.editable now
                    8. Armies are so expensive to build why not crank out a dozen extra cavalry or a handful of tanks instead? editable now
                    9. Forget conquering enemy cities, they'll just flip back and that size 1 City will kill the 20 tanks you have in it (sure, happens all the time). Raze or forget it! learn some strategies
                    10. Nukes are weak! editable now
                    11. The AI cheats like a maniac that's a change?
                    i don't know how to edite those things. would you be so kind to tell us.
                    ==========================
                    www.forgiftable.com/

                    Artistic and hand-made ceramics found only at www.forgiftable.com.

                    Comment


                    • #11
                      My problem isn't with what's editable, it's with what's not fixed!!!

                      Example: Science cap lengthed from 32 turns to 40 turns.
                      Although I can modify this, it's still clearly a fix. And Civ 3 needs many, many more!

                      Another example: It's not acceptable that I am forced to either have MAJOR tedium if I want unit animations, or no animations at all!

                      And no state-of-the-art equipment can fix this!
                      "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                      Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                      Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                      Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

                      Comment


                      • #12
                        stack movement is the big issue. If I have ten workers that I want to move across the nation, w/ stack, I can just stack them, and move once. w/o stack,however, you gotta perform the same click-n-drag thing 10 times. That just makes me sick.
                        ==========================
                        www.forgiftable.com/

                        Artistic and hand-made ceramics found only at www.forgiftable.com.

                        Comment


                        • #13
                          Quote-
                          "i don't know how to edite those things. would you be so kind to tell us."

                          Well for all the bad things that has been said about the Editor, one thing is for sure. Any modifications that _can_ be done through the Editor are so very easy to make.
                          So if all you want to do is change what is there, then open up the Editor and have a look. In minutes you will have changed what you wanted to.
                          It is that easy.




                          Oh, and try "control-shift-g" for moving multipul units to far away cities on the same land mass. This does not even come close to making up for 'no stack movement', but it may help.

                          Comment


                          • #14
                            Originally posted by MarkG
                            1. Corruption is insane. editable now
                            2. Espionage is useless editable now
                            3. You can't use caravans to boost Wonders? Instead you get a Leader to produce 800 shields instantly to make the Hoover Dam and use settlers to boost a city from 6 to 12 after building the Aqueduct (and in a single turn!) so what?
                            4. Airpower is useless, bombardment a waste of time. editable now
                            5. The Tech Tree is filled with useless and deadend techs editable now
                            6. Despotism is now better than Monarchy. editable now
                            7. Republics and Democracies collapse under defensive war.editable now
                            8. Armies are so expensive to build why not crank out a dozen extra cavalry or a handful of tanks instead? editable now
                            9. Forget conquering enemy cities, they'll just flip back and that size 1 City will kill the 20 tanks you have in it (sure, happens all the time). Raze or forget it! learn some strategies
                            10. Nukes are weak! editable now
                            11. The AI cheats like a maniac that's a change?
                            Yes, but why cant we have some sensible default values distrubuted in a patch, and values that adjust for Map size??

                            Or are you saying I should use an editor for each map size?

                            Using an editor destroys any hope of ever synchonising versions for a MP edition of Civ III.

                            The corruption for a democracy on a huge map IS insane. I have started a whole thread on the problems with the advanced governments.

                            The game is great fun, until you try to advance to Democratic or Repuplic gov. on a huge map. Then it falls appart.

                            Comment


                            • #15
                              The difficulty is that there is not yet any concensus on what are the best values for these things.
                              To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                              H.Poincaré

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