BAD
After reading and sharing many opinions about things that make CivIII less fun to play, it occurred to me that most of things that irritate us about this game can be attributed to decisions which were made to counter successful player strategies and exploits observed by the CivIII designers in the play of earlier versions of the game.
A good example of this was the design decision to limit ICS (Infinite City Strategy (Sleaze, or Sprawl, it goes by many names)). Increased corruption, in-your-face AI expansion, smaller maps, and other methods were used to hamper the use of the ICS strategy, and appear to have been implemented with this sole purpose in mind. Complaints have surely outnumbered compliments about the corruption model and early AI contact and expansion, etc. Determined players have invented new extreme strategies to implement ICS anyways, and all players have seen their choice of playing style diminished rather than enhanced by efforts to design against ICS.
I might add that as another consequence, a major thing that was lost was one of the most enjoyable parts of any Civ game, the period of time in the early game where one could develop a few uncontested cities and proceed to explore the map and make contact with other civs while doing so.
GOOD
There are many things that are very good about CivIII, too, and after reading and sharing many opinions in this department, it also occurred to me that most of the things we really like about the game are the new features which were designed to enhance the game rather than limit it in some way. A good example here would be the introduction and use of strategic resources, a new and positive addition to the game. The introduction of small wonders and expanded AI diplomacy are others. Many new things have made the game more enjoyable, and in each case I believe that the things we really like are the things that were added for their own sake, and not as a means to limit or counter how we play the game.
What players want most is the freedom to choose, and expanding player choices with new and positive game options is what will make CivIII a better game.
After reading and sharing many opinions about things that make CivIII less fun to play, it occurred to me that most of things that irritate us about this game can be attributed to decisions which were made to counter successful player strategies and exploits observed by the CivIII designers in the play of earlier versions of the game.
A good example of this was the design decision to limit ICS (Infinite City Strategy (Sleaze, or Sprawl, it goes by many names)). Increased corruption, in-your-face AI expansion, smaller maps, and other methods were used to hamper the use of the ICS strategy, and appear to have been implemented with this sole purpose in mind. Complaints have surely outnumbered compliments about the corruption model and early AI contact and expansion, etc. Determined players have invented new extreme strategies to implement ICS anyways, and all players have seen their choice of playing style diminished rather than enhanced by efforts to design against ICS.
I might add that as another consequence, a major thing that was lost was one of the most enjoyable parts of any Civ game, the period of time in the early game where one could develop a few uncontested cities and proceed to explore the map and make contact with other civs while doing so.
GOOD
There are many things that are very good about CivIII, too, and after reading and sharing many opinions in this department, it also occurred to me that most of the things we really like about the game are the new features which were designed to enhance the game rather than limit it in some way. A good example here would be the introduction and use of strategic resources, a new and positive addition to the game. The introduction of small wonders and expanded AI diplomacy are others. Many new things have made the game more enjoyable, and in each case I believe that the things we really like are the things that were added for their own sake, and not as a means to limit or counter how we play the game.
What players want most is the freedom to choose, and expanding player choices with new and positive game options is what will make CivIII a better game.
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