What I don't like in Firaxis PR (and suggestion how to fix it).
After a first patch guys from Firaxis posted several threads about bugs and unit balance.
That's OK.
So they are going to do some unit rebalancing.
But why not have discusson with Firaxis team about these issuses?
Like this:
A guy from Firaxis:
-What do you think about giving tanks defense of 10?
-What do you think about giving cavalry movemnt of 2?
-Do you have some suggestion about musketeer modification?
-No, that won't work in Civ3, since AI won't use it properly because...
What bothers me is that this way, we need to wait 2 moths to get patch, and then there will still be lot of unbalances. So we'll need to wait another 2 month to resolve new unbalances, etc...
That's to much time for solving unbalances. They'll need a whole year just to solve that with this speed.
Now, main use of pathes in gaming industry is BUG SOLVING, not balance fixes.
But,
good games use pathes for fixing unbalances (for. ex. look Stracraft).
SO I PROPOSE:
Let's Firaxis make one nice bic file called balance_fix_beta1.bic, and distibute it here on Apolyton.
Then some players will play with that "upgrade", even seperate tournament could be made that way.
Then people should comment new balance issuses on appropriate thread.
Then using plyers FEEDBACK, Firaxis could make balance_fix_beta2.bic and etc...
Until, new patch become released with last balance_fix_betaX.bic as default rules.
Isn't that much faster and more productive. (it's like some sort of public beta testing)
New units stats (and other) won't make new bugs, so this won't delay new patches.
But it will give Civ3 more gamebalance FASTER.
More gamebalance more gameplay.
More gameplay more fans.
More fans more MONEY.
P.S.
For moderators:
This is in startegy section (not in general) because of unit balance issuses.
(and is more likely that someone form Firaxis will give some hint)
After a first patch guys from Firaxis posted several threads about bugs and unit balance.
That's OK.
So they are going to do some unit rebalancing.
But why not have discusson with Firaxis team about these issuses?
Like this:
A guy from Firaxis:
-What do you think about giving tanks defense of 10?
-What do you think about giving cavalry movemnt of 2?
-Do you have some suggestion about musketeer modification?
-No, that won't work in Civ3, since AI won't use it properly because...
What bothers me is that this way, we need to wait 2 moths to get patch, and then there will still be lot of unbalances. So we'll need to wait another 2 month to resolve new unbalances, etc...
That's to much time for solving unbalances. They'll need a whole year just to solve that with this speed.
Now, main use of pathes in gaming industry is BUG SOLVING, not balance fixes.
But,
good games use pathes for fixing unbalances (for. ex. look Stracraft).
SO I PROPOSE:
Let's Firaxis make one nice bic file called balance_fix_beta1.bic, and distibute it here on Apolyton.
Then some players will play with that "upgrade", even seperate tournament could be made that way.
Then people should comment new balance issuses on appropriate thread.
Then using plyers FEEDBACK, Firaxis could make balance_fix_beta2.bic and etc...
Until, new patch become released with last balance_fix_betaX.bic as default rules.
Isn't that much faster and more productive. (it's like some sort of public beta testing)
New units stats (and other) won't make new bugs, so this won't delay new patches.
But it will give Civ3 more gamebalance FASTER.
More gamebalance more gameplay.
More gameplay more fans.
More fans more MONEY.
P.S.
For moderators:
This is in startegy section (not in general) because of unit balance issuses.
(and is more likely that someone form Firaxis will give some hint)
Comment