I'm playing a game on a huge map. I've established some settlements half way across the map. Even with a democratic government, courthouse, temple, colloseum, cathedral and police station corruption in these cities chews up more than 90% of income and production. Is there any other way to reduce this corruption?
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Yikes! Corruption!
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Originally posted by Dr Strangelove
I wonder if any of the saved game editors would enable me to change the corruption/distance modifier of my current game?
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Originally posted by Kamrat X
Nope, not if you don´t play a mod. The rules effectively prohibits large empires and thus it´s more cost efficient to raze the cities you conquer if they´re not in your immediate vicinity.
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Originally posted by Zachriel
I conquer without razing, so large empires are not prohibited. Try saving a Great Leader to rush the Forbidden Palace.
Before I uninstalled Civ3 I´ve played a mod which had "regional palaces", that actually worked. I was spread over three medium sized continents after annihilating in turn the English, the French and the Persians (I played the Babylonians), but the corruption never got above 10% of my GNP.I love being beaten by women - Lorizael
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Don't worry about corruption. Some cities will never be a Paris or a Shang Hai. I live in a little town and I don't think we'll ever have a major colloseum, though we did have a bowling alley once before it burned down about 30 years ago.
If you need improvements in certain outlying cities, then rush them. Nothing a little money can't fix.
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Originally posted by Bautou
Although Firaxis doesn't recommend this, you can successfully use the default Civ3 editor to modify the Civ3mod.bic file and thus cause changes in your saved games (at least, I have). Just open up the editor, go to the World Sizes tab, and reset the Optimal # of cities higher in whatever size world maps you play. Save the file as Civ3mod.bic (make you rename or move the old civ3mod.bic or else you'll have to reinstall the game again if you want it back) and your save games should have less corruption (you can also add Corruption reducing properties to your buildings this way too, if you want)."I say shoot'em all and let God sort it out in the end!
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Originally posted by Zachriel
Don't worry about corruption. Some cities will never be a Paris or a Shang Hai. I live in a little town and I don't think we'll ever have a major colloseum, though we did have a bowling alley once before it burned down about 30 years ago.I love being beaten by women - Lorizael
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Originally posted by Dr Strangelove
I tried your suggestion, but the civ3mod.bic file simply gets saved as a seperate scenario and therefore has no effect on my saved game.
Note: when I resumed my game in progress after upgrading to 1.16f my mounted units were able to enter unroaded mountains/jungles. It is possible that some things will not change when you modify the civ3mod in mid-game.
Edit: version 1.16f (not 1.17f)Last edited by Jaybe; February 6, 2002, 00:16.
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Originally posted by Jaybe
Back up civ3mod.bic (call it "civ3mod original.bic" or something); Edit file; Save with original name in original location. (Sorry, this is rehash, but this worked for me.)
Note: when I resumed my game in progress after upgrading to 1.17f my mounted units were able to enter unroaded mountains/jungles. It is possible that some things will not change when you modify the civ3mod in mid-game."I say shoot'em all and let God sort it out in the end!
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Originally posted by Dr Strangelove
Where is civ3mod.bic located?
Originally posted by Dr Strangelove
corruption in these cities chews up more than 90% of income and productionNone, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
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