For instance it seems that it is advantagious to attack w/ a lesser unit first to see if it will lose. If it loses then hit w/ a unit you want to keep because it is, more often than not, going to win. In other words, losing then sets the odds in your favor according to my theory. Conversly, winning will set you up for a probable loss. If it exists then this trend toward predestination bodes well for Sid's salvation I'm happy to say, in that he has faith.
However in regards to the game I'm up in the air as to whether I like the fix being in or not.
Have any of you noticed such a trend?
Also, the spell checker is demanding money.
However in regards to the game I'm up in the air as to whether I like the fix being in or not.Have any of you noticed such a trend?
Also, the spell checker is demanding money.
Nevertheless I'm still puzzled by the fact that so many people can be so firmly convinced that a Civ combat system, or any other phenomenon involving random sequences for that matter, has a built-in memory of past results and uses it to eliminate or reduce the occurrences of too extreme winning or losing "streaks".
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