Announcement

Collapse
No announcement yet.

Cleaning Up Build List

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Cleaning Up Build List

    Someone's already posted this idea, that's where I got it from, but I've just confirmed that it works so I'm posting it again.

    If you want to get rid of all those obsolete units in the build list, give them a unit they can upgrade to, but don't have the "Upgrade Unit" option checked in the "Special Actions" area. They will no longer appear in your box.

  • #2
    Re: Cleaning Up Build List

    Originally posted by Willem
    Someone's already posted this idea, that's where I got it from, but I've just confirmed that it works so I'm posting it again.

    If you want to get rid of all those obsolete units in the build list, give them a unit they can upgrade to, but don't have the "Upgrade Unit" option checked in the "Special Actions" area. They will no longer appear in your box.
    There is one problem.
    You could still upgrade those units with shifl-U.
    AI can upgrade those too.

    Comment


    • #3
      I think the idea is to keep the units available but not visible in the build options. If so, then this is exactly what we need. Toggling them so that they can never be built again could make it impossible for a Civ with no resources to build anything at all until a mod comes out with zero resource units for each era.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

      Comment


      • #4
        Re: Re: Cleaning Up Build List

        Originally posted by player1

        There is one problem.
        You could still upgrade those units with shifl-U.
        AI can upgrade those too.
        Yep, you're right, I just checked it. Oh well, I was planning on ugrading them all to Rifleman anyway. At least I won't have my box cluttered with useless units. And if they're not in the AI's box either, maybe it will mean I end up with less AI Spearman running around.

        Comment


        • #5
          Originally posted by Grumbold
          I think the idea is to keep the units available but not visible in the build options. If so, then this is exactly what we need. Toggling them so that they can never be built again could make it impossible for a Civ with no resources to build anything at all until a mod comes out with zero resource units for each era.
          Well I had a couple of my early lines , Swordsman, Archer etc. going to my Rifleman, which requires no resources, so that shouldn't be a problem. The units only disappear from the list when Nationalism is discovered, so up until that point they're available to the AI. Like I said, maybe if the unit's not in the box at that point, there'll be less Spearman in the AI's arsenal later on.

          Comment


          • #6
            maybe if the unit's not in the box at that point, there'll be less Spearman in the AI's arsenal later on.
            i don't think *anything* could keep the ai from building bizarre numbers of spearmen

            i'm hoping that the lwc mod unit tree helps out with cleaning up the build list, cause by default, it's just stupidly bloated.

            "no, game, i *don't* want to build swordsmen to accompany my modern armor!"
            it's just my opinion. can you dig it?

            Comment

            Working...
            X