I think that the writers of Civ3 have overlooked just how massive a growth in trade the world has experienced in the modern era. In Civ2, the modern era was when trade really did explode. Railroads increased trade 50%, and, the city improvement SuperHighways would increase per square trade another 50%. However, in Civ3, railroads no longer serve this function. (they only increase mine or irrigation productivity by one, instead of by 50% in Civ2. Of course, the construction of railroads and later paved highways not only exploded trade in Civ2 but even more-so in real life.
But what would this mean to the gameplay if railroads and highways did increase trade? Well, modern advances would have to cost more to offset the boom in trade, but what for those civilizations who do not have coal or iron and cannot build railways? Not only would their production and unit movement be hindered but they would also fall behind in research. And when the automobile is invented there would be another chance for disaster if they do not have access to rubber and thus cannot build the new superhighways and once again fall economically behind.
So, perhaps it is good that they discontinued the trade boost of railways and cut out superhighways all together. But I still miss them :-)
But what would this mean to the gameplay if railroads and highways did increase trade? Well, modern advances would have to cost more to offset the boom in trade, but what for those civilizations who do not have coal or iron and cannot build railways? Not only would their production and unit movement be hindered but they would also fall behind in research. And when the automobile is invented there would be another chance for disaster if they do not have access to rubber and thus cannot build the new superhighways and once again fall economically behind.
So, perhaps it is good that they discontinued the trade boost of railways and cut out superhighways all together. But I still miss them :-)
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