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  • Small Ideas

    1)Once a worker has performed a task he becomes a specialist and does that task faster the next time out. He becomes a veteran, then elite. In other words he gets good at it.
    2)As long as a city has an ocean or lake square in its city zone a worker should be able to build a dock on it which performs as a harbor for that city and allows it to build ships.
    3)Units should have nationality. A unit produced by a conquered city should be of that cities nationality, serving the conquerer.
    4)During revolutions there is a chance that subject minorities will try to break away. They could appeal to their home country for assistance and try to become part of that country again. They could also try to set up their own country if one has been knocked out of the game or if their home country is no more. The revolution could spread to other countries where cities of the revolting nationality exist. Conscript units would appear, fortified, in forests, hills and mountains and begin to try to liberate the cities. Some of the units of the revolting nationality should revolt too, and be set outside their cities or separated from other, non revolting units. Other such units should refuse to obey orders, but not revolt. If attacked by a revolutionary unit it should either (1)defend itself, (2) join the revolution, or (3) disband itself. In case these units are attempted to be disbanded they should either refuse, disband, or join the revolution. If the home country declares war on the side of the revolution then more if not all of these units should join the revolution.
    5)The first three or four generations of city growth after conquest should be of the original nationality.

    None of these ideas may be truly inspiring. I doubt they would make the list in the other thread. Still I think it would be fun to see them added. I'd pay for an add on pack w/ some such neat stuff included.
    Long time member @ Apolyton
    Civilization player since the dawn of time

  • #2
    I'm a bit confused on your third point, because afaik that is what happens in the game.
    MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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    • #3
      Is that right? If you, playing as Civ V, conquer a city from X Civ, and produce a Y military unit out of it, is Y unit identified as being a unit of X nationality serving Civ V?

      Damn, I was never good at algebra...
      Long time member @ Apolyton
      Civilization player since the dawn of time

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      • #4
        Originally posted by MonsterMan
        I'm a bit confused on your third point, because afaik that is what happens in the game.
        afaik????
        Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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        • #5
          Originally posted by FNBrown
          afaik????
          afaik means "as far as I know". Not all forums use that abbrevation, but it's a quick way to be polite. It lets me be wrong while I think I'm right, and still not come off like an idiot =)
          MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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          • #6
            Sounds like a clever way to CYA...
            Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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            • #7
              Originally posted by Lancer
              Is that right? If you, playing as Civ V, conquer a city from X Civ, and produce a Y military unit out of it, is Y unit identified as being a unit of X nationality serving Civ V?

              Damn, I was never good at algebra...

              You really confuse me :-)
              No, if you meant that: "Conquered cities produce units of the conquerors nationality, but they shouldn't."
              Then you are correct.

              This does happen with workers - if a persian citizen is removed from the pop, the worker will be persian - but not any other unit. I think the reason is just that they didn't see any use for it. Neither do I, to be honest. How should it affect the game in a practical sense, you think?
              MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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              • #8
                Actually, its all fairly simple to explain.

                If a train is heading south at 50 km/h, and another train is heading north at 45 km/h .....


                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • #9
                  Originally posted by Skanky Burns
                  Actually, its all fairly simple to explain.

                  If a train is heading south at 50 km/h, and another train is heading north at 45 km/h .....

                  Obviously, but you left out:


                  Bob owns the Porsche.
                  Jack likes fishing.
                  Henry plays the trumpet.
                  Michelle sings soprano.

                  Who owns the zebra?


                  Steele
                  If this were a movie, there'd be a tunnel or something near here for us to escape through.....

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                  • #10
                    Move along now..

                    :E

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