Someone's suggestion for a peaceful means for acquiring a "Great Leader" got me thinking about what sort of alternative CivIII could have...
How about this: Any time a worker completes a project (builds a road, digs a mine, irrigates a square, etc), there is a small chance that he or she produces a "celebrity." This can be any historical figure of significance that did not achieve popularity via wartime heroics.
This could lead to a broad range of cultural figures, and enrich the game significantly. Imagine all the great scientists, writers, entertainers, and political leaders that could emerge under such a system.
The frequency of their occurance could be dependent upon how much power they have in the game. Perhaps they can complete regular city improvements in a single turn, and cut wonder production time in half. I don't see much point in making them able to "stack" workers (a la armies), but that might be an option, too. I don't think they should be quite as powerful as military leaders, as the cost for generating them is obviously not as steep.
Suggestions? Comments?
How about this: Any time a worker completes a project (builds a road, digs a mine, irrigates a square, etc), there is a small chance that he or she produces a "celebrity." This can be any historical figure of significance that did not achieve popularity via wartime heroics.
This could lead to a broad range of cultural figures, and enrich the game significantly. Imagine all the great scientists, writers, entertainers, and political leaders that could emerge under such a system.
The frequency of their occurance could be dependent upon how much power they have in the game. Perhaps they can complete regular city improvements in a single turn, and cut wonder production time in half. I don't see much point in making them able to "stack" workers (a la armies), but that might be an option, too. I don't think they should be quite as powerful as military leaders, as the cost for generating them is obviously not as steep.
Suggestions? Comments?
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