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  • Has this ever happend to anyone else?

    My first game of Civ ever(played some SMAC but never finished a game). I was playing easy and was on my last 6 turns, I wanted to see what some units could do so I rushed production on a carrier a batteship and 3 destroyers. I loaded the carrier with 4 fighters and sent them to blow something up. They got to the shores of a Civ that gave me trouble early in the game and I launched a bombing mission on one of thier cities. On the very next turn they respond with ONE ironclad and it attacks one of destroyers. I think this should be an easy battle. But NOOOO, the ironclad takes out the destro with no loss of life. Thinking it was a freak occurence I concentrated the entire remaining battlegroup on the ironclad, it then proceded to take out the entire damn fleet only taking one point of health the whole fight. I was shocked and just ended up hitting end turn to the game's finish.

    ~Oth

  • #2
    Yeah. My cavalry often fall prey to the enemy's swordsmen... which isn't so odd, at least not when you think about the numbers. Cavalry has 3 defense and swordsmen have 3 attack. If a swordsman attack a cavalry, they are evenly matched!

    Can you imagine these prehistoric brutes running like speedy gonzales to catch up with civil war-era cavalry?

    I think removing firepower as a unit value was a bad idea.
    MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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    • #3
      Naval units seem particularly susceptible to unlikely upsets... I have cannon-laden Privateers sunk by Galleys with measly archers all the time.

      I've also had Cavalry dispatched by Longbowmen and Spearmen, and Tanks destroyed by Pikemen.

      Something tells me we've all read this thread before, though.
      Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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      • #4
        Don't feel too bad, I once lost a full health battleship to a near dead caravel.

        What really annoys me is when 8 battleships all bombard the same ship and all of them miss.
        There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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        • #5
          Originally posted by FNBrown
          Naval units seem particularly susceptible to unlikely upsets... I have cannon-laden Privateers sunk by Galleys with measly archers all the time.
          That's not surprising since privateers have the exact same stats as galleys do :-)
          MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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          • #6
            Originally posted by FNBrown
            Naval units seem particularly susceptible to unlikely upsets... I have cannon-laden Privateers sunk by Galleys with measly archers all the time.

            I've also had Cavalry dispatched by Longbowmen and Spearmen, and Tanks destroyed by Pikemen.

            Something tells me we've all read this thread before, though.
            I changed in Editor the attack value of a privateer to '3'. It attacked a galley; both full strength veterans. The galley sunk the privateer! :LOL: How absurd.

            Even more absurd is that bombers canot sink any warship!! Absurd. Totally non-historical. I guess Sid knows nothing about World War Two.

            I gave bombers attack and defense values, and movement capability, in Editor. It WILL now sink ships. Whatever strange things it does to the game it will be better than what Sid gave us.

            Beyond that, privateers (and subs) should be attacking TRADE ROUTES and merchant shipping. That is their historical purpose. Sid messed up on that, too.

            What we need is a combat bonus (say, 25%) for all units of a more advanced Age. For example, a Mechanized Infantry gets another 25% if it attacked a Cavalry unit.

            Firaxis, patch this messed up game!!

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            • #7
              Now that you figured out how to make bombers sink ships, will you stop complaining about it?
              MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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              • #8
                I assume you mean that you can use the editor to tweak bombers so that they can sink ships?

                I'm really going to have to start playing around with that...
                Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                • #9
                  Six posts and nary an apologist in sight

                  Oh well...guess it falls on me to pick up the slack. Othalias, that Ironclad was not armed with brass cannons. Instead, it was fitted with Silkworm cruise missles that were purchased on the black market. This explains how it was able to take out that first destroyer. As it just so happens, the commander of the remaining vessels were all in the bathroom when the ironclad attacked. This allowed the ironclad to strike quickly and decisively and completely destroy your fleet. Completely plausible (on the Bizzaro world).

                  Monsterman: swordsmen can defeat cavalry easily. What usually happens is as the cavalry move to attack they suddenly realize their boots are unlaced. They have to dismount to relace them, don't they? And when they do, the swordsmen can fall upon the cavalry troop and make short work of them.

                  The caravel defeating the battleship was probably something similar to the fate of the U.S.S. Cole. See, it wasn't really an archaic caravel--it was actually a wooden ship packed with explosives. It moved in close to the battleship and BOOM! Your battleship was gone. How did the caravel then sail away? Well...uhm...uh.....
                  "Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
                  -- C.S. Lewis

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                  • #10
                    Terser - thank you for your sensible reasoning. Upon further reflection, I am only disappointed in my own inability to reach the same conclusions.
                    Infograme: n: a message received and understood that produces certain anger, wrath, and scorn in its recipient. (Don't believe me? Look up 'info' and 'grame' at dictionary.com.)

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                    • #11
                      In my last game I was attacked by the Germans. No problems I thought, i have tons of cavalry in my city. Attacking the german cavalry with my cavalry (veterans against veterans in plains) I lost 9 of 12 fights. I quit the game, don't want to continue such nonsense. I don't know how this is possible.
                      Denker

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                      • #12
                        Originally posted by Terser
                        The caravel defeating the battleship was probably something similar to the fate of the U.S.S. Cole. See, it wasn't really an archaic caravel--it was actually a wooden ship packed with explosives. It moved in close to the battleship and BOOM! Your battleship was gone. How did the caravel then sail away? Well...uhm...uh.....
                        Perhaps a possible origin for the Flying Dutchman? Or perhaps even a possible reasoning for a custom medieval ship which is near invincible.
                        There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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                        • #13
                          It should be noted the USS Cole still exists. It should be back in service next year.

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                          • #14
                            I was just reminded of something.

                            My sig kind of sums up the whole spearman defeating a tank thingie.
                            There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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                            • #15
                              Originally posted by Dissident
                              It should be noted the USS Cole still exists. It should be back in service next year.
                              Duly noted. It should also be pointed out that the men who actually undertook the attack now exist only at the atomic level. They did not punch a hole in the Cole and then sail off into the sunset.

                              As would happen in CiviIII...
                              "Of all tyrannies, a tyranny exercised for the good of its victims may be the most oppressive. It may be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end, for they do so with the approval of their own conscience."
                              -- C.S. Lewis

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