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What do you if you get a crappy starting spot?

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  • #16
    He, he. In my mod I have early hidden nationality unit (raider 2.1.2 wheeled 6 shields), and if I feel I'm in disadvantage I just grab couple of AI's poor defended cities without declaring war. If I have good start I just don't use them.
    Check my SF mod

    Aliens Legacy

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    • #17
      Just because you have a bad starting position, that does not mean that the civ next to you also has a bad starting position.
      there are two ways of establishing a commonwealth: through acquisition (force), or through institution (agreement).

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      • #18
        Well, I thought I was on a good spot, my capital had three cows in the city zone. But as my civ's boarders developed, it turns out I had no coal and no rubber, but the one civ I boarder had three coals and two rubbers and the jerk Cleo wouldn't trade with me! And the coal and rubber were a too far to waist time in a war. I had to dump my idea for a space win and just win by diplomacy.
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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        • #19
          Originally posted by Skanky Burns
          Youve got to be jocking. The Civ 2 map generator couldnt have generated a decent map if its life depended on it!!
          If you thought that was bad, try Civ for the super nintendo! I was stuck on a 5 tile island!!!
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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          • #20
            The "Colonisation" map maker took the biscuit...for the purposes of enjoyment the real world map was the only one I played. The map maker in colonisation poorly allocated terrain types so that you rarely had more than 3 squares of the same terrain in a colony and the indian tribes were virtually always on most of the land, so hindering development and exploration.

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            • #21
              Last game I played (Egypt, warm, wet, 5 billion, monarch), I was alone on this huge continent where the terrain was about 30% plains, 15% desert, 50% jungle with a scattering of other types. I almost restarted after seeing what I had to develope, but decided to perservere.

              My first stealth bomber rolled off the production lines in 1784 and the spaceship launched in 1880 (I wasn't really in a hurry). Final score - 8485.

              The moral? Sometimes, what looks like iron pyrites can turn out to be gold.
              There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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