This is regarding the bug with patch 1.16f that allows the AI to trade during your turn after you've made a trade with at least one civ. There's a rumor floating around that this bug does not happen if you do not use autosaved games. Can anyone confirm this, please? Thanks.
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Firaxis, anyone, please confirm 1.16f tech-trading bug workaround?
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Re: Firaxis, anyone, please confirm 1.16f tech-trading bug workaround?
Originally posted by Feephi
This is regarding the bug with patch 1.16f that allows the AI to trade during your turn after you've made a trade with at least one civ. There's a rumor floating around that this bug does not happen if you do not use autosaved games. Can anyone confirm this, please? Thanks.
Noticed it many times and it makes sense to me!
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I think it makes sense too, but not for that reason. It seems to happen with World Maps too. I've traded my map of a completely unexplored area to one nation, and then several other civs that previously didnt have that section of the map and were dying for it now don't want it. I can only assume that's because the civ I traded it to has already passed it on before I can get to the other civs. This makes sense though, you shouldn't get crazy bargaining power for an item if you've already given it away to other people. It's annoying, but fair.
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There is no bug - if you trade techs the cost is lowered and therefore a civ near completion of researching a tech can get it before you can trade it to them!
I think it makes sense too, but not for that reason. It seems to happen with World Maps too.
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There is definitely something a little whacky going on sometimes. I have experienced the "AI trades stuff you just sold them while you are still in the diplomacy screen" thing. My intention was, of course, to sell a tech to all of the AI civs. Most of the time this works fine. Sometimes, and I'm not sure what triggers it, I trade the tech to one, and the others get it before I exit the diplomacy screen and call an audience with them - all of this, of course, on my turn.
I doubt this was intended. If it was, it would have been mentioned in the v. 1.16 changes/fixes list.
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In the thread for the patch someone already brought up this bug. The computer players can trade techs on your turn. The people at firaxis already know about it and I believe that they are working on fixing the problem in the next patch. I dont think that there is any why to work around this though, just something you have to deal with untill the next patch comes out.
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