I've been trying figure out why civ III seems so slow when civ II also had zillions of units in the end game. I've concluded its the movement restrictions on enemy territory combined with the lack of stacking that fatally slows the game down. What could be done in 2 turns in civ II now takes 10 turns or more as your forces crawl across the enemy territory. Every time you use canon artillery its 2 turns for one city!
God that sucks - So Boring. How on earth does this add to gameplay?
Sometimes I wish the "designers" who added in these things would answer to us: why? why? why?
If this was about curbing warmongers well guess what? The AI civs constantly attack!
God that sucks - So Boring. How on earth does this add to gameplay?
Sometimes I wish the "designers" who added in these things would answer to us: why? why? why?
If this was about curbing warmongers well guess what? The AI civs constantly attack!
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