I have scanned through many posts to find where city growth /starvation cycles are discussed and didn't find much on the topic... if I have missed the thread, apologies.
I have successfully built many large cities (18-20 population) that are fine until the landscape is 'mature' ... ie: roads, railroads, lots of irrigation and mines... and then starvation starts to occur. Each city seems to find a balance ... growing by a couple, then starving back a couple, ad nauseum. This is caused partially by some areas being temporarily unavailable due to pollution... (which is quickly dealt with) ... but I find it strange that the cities get into this weird cycle.
One way to avoid this is to not build hospitals, capping each city at 12 ... but this seems too much like a 'workaround'.
Does anyone have any insight or comments on this... or can point me to the thread where this is discussed? Thx.
A
I have successfully built many large cities (18-20 population) that are fine until the landscape is 'mature' ... ie: roads, railroads, lots of irrigation and mines... and then starvation starts to occur. Each city seems to find a balance ... growing by a couple, then starving back a couple, ad nauseum. This is caused partially by some areas being temporarily unavailable due to pollution... (which is quickly dealt with) ... but I find it strange that the cities get into this weird cycle.
One way to avoid this is to not build hospitals, capping each city at 12 ... but this seems too much like a 'workaround'.
Does anyone have any insight or comments on this... or can point me to the thread where this is discussed? Thx.
A
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