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Why the corruption model can ruin expanding

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  • Why the corruption model can ruin expanding

    If you land at the end of a peninsula (a la Florida) the capitol does not influence as many cities as much as a capitol in the middle of Asia.

    Corruption hurts the person the most there, and moving the capitol is too hard

    Or, even worse... If you are flat on the equator and your cities can't grow past size 8, and you only have saltpeter as a resource. If you do even get a foothold in good land, the forbidden palace takes forever to make, and it's just impossible to relocate the palace.

    Moving the palace should never be so difficult, its so hard when you start in an awful area. Reducing corruption is not the best idea- it is really ok now, at least on a normal sized map.

    But it harms cities too far from the capitol so bad. It should reduce production to beyond 25% of its total. That should at LEAST allow you to relocate the palace or make the Fp without having to LEAPFROG

    Hmm, at least the world map and many other scenarios out there have more balanced starting positions
    Wrestling is real!

  • #2
    I don't know if it's cheating, but I've done that since civ1 release

    I don't search a "killer food" tile to begin my first city: managing a "difficult" tile is a funny challenge, but when the starting point REALLY sucks (as the peninsula you describe), I generate a new map
    Oh... well... isn't this the place where I should write something funny and original?

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    • #3
      so how do I alter the corruption via the editor?

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      • #4
        Re: Why the corruption model can ruin expanding

        Originally posted by King of Rasslin
        Moving the palace should never be so difficult, its so hard when you start in an awful area.
        Use a leader to rush the FP.

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        • #5
          If necessary, use the Get Leader incantation.
          "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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          • #6
            If you want to reduce corruption, go into the "editor" and add *Reduces Corruption* to every improvement - from Aqueducts to Libraries.

            It works much better than changing optimal cities.

            In reality, all of those improvements would reduce corruption becuase the people would be happier, more proud, etc.

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            • #7
              I changed a couple of buildings in the editor to reduce corruption, but mainly for librarys, temples, cathedrals, recycling center, and the like.
              Still working on it, and not that much time.
              Pump yourself up to play CIV III, or is it that you are really not a leader type.
              Pump up!

              If the game seems like work, then you have not played it enough, to know that it is fun!

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              • #8
                Normal corruption is a good tool for balancing the game. It reduces with certain improvements and government styles, where communism is the peak.

                In the newest version of the game, police stations reduce corruption.

                However, the super-corruption that happens if a civ has too many cities is not as good. In a game which rests heavily on the fun of growing and expanding, the concept as it is now really hurts that key part of the game. It also takes the fun out of conquering your neighbours. There should be another way of depicting the difficulties of running a vast empire, methinks.
                MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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