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why did they get rid of farmland irrigation?

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  • why did they get rid of farmland irrigation?

    i miss irrigating to farmland option. i wish we can get more population cuz my cities max out pretty early. and after recycling centers and mass transit, the workers dont really have anything to do. it would make good use of those slaves.

  • #2
    Who knows? There was a lot of stuff not included in civ3 that *should* have been there. Farmland irrigation being one of the most obvious and easiest to implement.
    If the voices in my head paid rent, I'd be a very rich man

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    • #3
      Railroad replaced farmland. Build a railroad and you get additional food production from your land. This makes the map look just horrible of course...

      I miss farmland too.
      Long time member @ Apolyton
      Civilization player since the dawn of time

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      • #4
        Originally posted by Lancer

        I miss farmland too.
        Ditto.

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        • #5
          yea, when i said my city population max out too early, i meant with railroads.

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          • #6
            Well, having farmland in Civ2 or Railroaded irrigation in Civ3 makes no difference (in either game, I've never seen more than 40 pop. points). I sure would like farmland cumulative with the effect of RR, which I think is smart and historically accurate
            "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
            "I never had the need to have a boner." -- Dissident
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            • #7
              see, the problem is, when i play civ3, i build my empire tightly, with cities not far from each other and the capitol to avoid rampant corruption. mosts cities have some overlapping tiles and thats why my city population gets max'd out early. in civ2 i just built cities avoiding overlapping tiles to get max growth. in civ3, i haven't really gotten cities in the size of 30's.

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              • #8
                Minmaster: Corruption is manageable You have Courthouses, police stations and communism at your disposal. It's ultimately better to have fewer cities that can work all their tiles.
                MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/

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                • #9
                  That's right. Plus, you can play on a tiny map, using a strategy you don't like, and making tweaks in the editor that you can test for balance over the next several months.
                  "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                  • #10
                    Wow! It's like playtesting the beta version of a game six months ahead of its release date! For free! Where do I sign up????

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                    • #11
                      Originally posted by Libertarian
                      That's right. Plus, you can play on a tiny map, using a strategy you don't like, and making tweaks in the editor that you can test for balance over the next several months.
                      And it certainly doesn't help much that there's no cheat mode in order to test the tweaks, or that the game doesn't like changes after it's been started. Everytime I make a change, I have to start a game from the very beginning again. I've been at it for weeks now, and I STILL haven't made it past the Middle Ages.

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                      • #12
                        Consider yourself fortunate. You've managed always to stop just short of Dante's Hell.
                        "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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                        • #13
                          Originally posted by Libertarian
                          Consider yourself fortunate. You've managed always to stop just short of Dante's Hell.
                          Which is one reason why I'm trying to make some changes. I've been hearing about the endgame a lot, and I want to avoid some of the problems that I know are going to arise. For instance, did you know there's room for at least 13 units in a Army? Why move a bunch of individual units when you can put them in a Army and move those instead. They definitely haven't used this new feature to it's fullest potential that's for sure.

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                          • #14
                            Re: why did they get rid of farmland irrigation?

                            Originally posted by Minmaster
                            i miss irrigating to farmland option. i wish we can get more population cuz my cities max out pretty early. and after recycling centers and mass transit, the workers dont really have anything to do. it would make good use of those slaves.
                            Simple:
                            -to lower late game tedium

                            Still they were not too succesful. Other parts of game still need too much micromanagement.

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                            • #15
                              Give back farmland!

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