i miss irrigating to farmland option. i wish we can get more population cuz my cities max out pretty early. and after recycling centers and mass transit, the workers dont really have anything to do. it would make good use of those slaves.
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why did they get rid of farmland irrigation?
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Well, having farmland in Civ2 or Railroaded irrigation in Civ3 makes no difference (in either game, I've never seen more than 40 pop. points). I sure would like farmland cumulative with the effect of RR, which I think is smart and historically accurate"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
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see, the problem is, when i play civ3, i build my empire tightly, with cities not far from each other and the capitol to avoid rampant corruption. mosts cities have some overlapping tiles and thats why my city population gets max'd out early. in civ2 i just built cities avoiding overlapping tiles to get max growth. in civ3, i haven't really gotten cities in the size of 30's.
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Minmaster: Corruption is manageable You have Courthouses, police stations and communism at your disposal. It's ultimately better to have fewer cities that can work all their tiles.MonsterMan's Mod: http://www.angelfire.com/amiga/civ3/
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Originally posted by Libertarian
That's right. Plus, you can play on a tiny map, using a strategy you don't like, and making tweaks in the editor that you can test for balance over the next several months.
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Originally posted by Libertarian
Consider yourself fortunate. You've managed always to stop just short of Dante's Hell.
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Re: why did they get rid of farmland irrigation?
Originally posted by Minmaster
i miss irrigating to farmland option. i wish we can get more population cuz my cities max out pretty early. and after recycling centers and mass transit, the workers dont really have anything to do. it would make good use of those slaves.
-to lower late game tedium
Still they were not too succesful. Other parts of game still need too much micromanagement.
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